So here's the thing, I'm playing Borderlands 2, and like the most of you I want a new character. So after farting around a few ideas with CalmPenguin we've decided on this.
Preface- this character is built on the idea of sniping. I understand that zero is our resident sniper, but like most people, you've probably realized that you just can't get enemies to spawn until you are on top of them. This character is to alleviate this problem. The characters special would be something akin to deception. It would be a longbow "orb" it would hit the ground and slowly rise into the air distraction enemies.
Power- "orb" enemies act like a moth attracted to light. Recharge 30+
Tree 1- damage, you can shoot the orb while it is rising to cause immediate damage to the surrounding enemies. (later on in this tree I would think something like slag or some other element would work well when the orb explodes/)
Tree 2- memorize, after throwing the orb all enemies become completely focused on it allowing for multiple critical shots. Enemies will not respond to there friends being hit or killed. (possibly an enemy hit by a shot yet not killed would lose the "memorized" state.)
Tree 3- double, as the name says, allows you to throw out 2 orbs. (haven't thought to heavily into this tree yet.)
This was just a thought, I am completely open to suggestions. What do you guys think?
Preface- this character is built on the idea of sniping. I understand that zero is our resident sniper, but like most people, you've probably realized that you just can't get enemies to spawn until you are on top of them. This character is to alleviate this problem. The characters special would be something akin to deception. It would be a longbow "orb" it would hit the ground and slowly rise into the air distraction enemies.
Power- "orb" enemies act like a moth attracted to light. Recharge 30+
Tree 1- damage, you can shoot the orb while it is rising to cause immediate damage to the surrounding enemies. (later on in this tree I would think something like slag or some other element would work well when the orb explodes/)
Tree 2- memorize, after throwing the orb all enemies become completely focused on it allowing for multiple critical shots. Enemies will not respond to there friends being hit or killed. (possibly an enemy hit by a shot yet not killed would lose the "memorized" state.)
Tree 3- double, as the name says, allows you to throw out 2 orbs. (haven't thought to heavily into this tree yet.)
This was just a thought, I am completely open to suggestions. What do you guys think?