Hiya, I've been studying the Borderlands 2 Art book which I recently acquired, and I wanted to try and create a class for what has become my favourite game of all time. I'm still in the process of colouring the actual art, but I can give you the run down of what he'd be like now and the basic black and white sketch. http://twitpic.com/byl321
The character in question is Flynn (temporary name, seeing as it's not incredibly French, and we already have Flynt) as the Saboteur. As you probably guessed this is sort of French character, possibly drawn a bit from my time living in a French Polynesian country.
As you can see on his left hand is a very special glove. This is a longbow technology glove, and The Saboteur's action skill utilizes it to teleport (with limits, we don't wanna break the game here!) around in battle. The animation would be similar to that of a longbow grenade, where in it shoots the energy orb animation wherever you aim it, when it collides with a surface, you teleport there. The melee weapon for the Saboteur would be a French Rapier.
All three skill trees have skills to support the teleport action skill, (i.e. no action skill focused tree) and they are:
Duelist - A Melee and pistol focused tree, with skills focused on adding melee buffs after teleporting, teleporting more often, shooting faster and more accurately, moving and attacking faster, and being able to sap shield energy by destroying opponents shields. The final skill I thought of would be:
"Bayonets are for chumps" (Melee Override)- All bayonet melee bonuses given by guns in your 4 slot loadout are accumulated onto your Sword. A melee strike regardless of gun equipped gains the bonus, and a different sword animation is displayed. Especially effective if you have say 4 Captain Blade Rapiers or Laws in your loadout, though this would limit you in terms of your gunmanship, which is worth concentrating on to accompany your melee.
Renegade - An explosive, incendiary, and grenade focused tree, with skills focused on increasing the damage of those two elements, making grenades more effective, increasing all round effectiveness with guns, and devastating large groups of enemies. For the final skill:
"Surpriiiiiiiiise!" When teleporting, you leave an explosive mine at your original position, it implodes when an enemy goes within a certain range so that many other enemies are brought closer, and then explodes to deal massive damage to the crowd. Very effective when used with a cooldown rate relic or classmod and explosive damage relic or classmod.
Surgeon - A healing and survivability (and minorly long range guns) focused tree, with skills focused on boosting your and your teammates health, increasing your range, lifesteal through critical hits, healing through meleeing your allies, and being able to shoot your longbow teleport orb at a downed ally to teleport them close to you so you can easily revive them without having to deal with the enemies that surround them. I'm not sure about the final skill on this one, the teleporting of downed enemies towards you might do, but I'm not sure it compares to the final skill of the other two trees.
I've you've made it this far, thanks for reading! I've put a bit of thought and effort into this idea, and it's been a long-time dream of mine to design characters for video games. If Gearbox somehow decided to use this idea (and I do give my consent to them, as long as credit is given :D), I would probably be the happiest guy alive. Please be sure to leave comments and suggestions for skills, names (let's be honest Flynn sounds more American) and even more classes! I'd love to bring other peoples ideas to life. I adore the concept art style from the art book and will continue to hone my skills by studying it.
Thanks again
Jeraz
The character in question is Flynn (temporary name, seeing as it's not incredibly French, and we already have Flynt) as the Saboteur. As you probably guessed this is sort of French character, possibly drawn a bit from my time living in a French Polynesian country.
As you can see on his left hand is a very special glove. This is a longbow technology glove, and The Saboteur's action skill utilizes it to teleport (with limits, we don't wanna break the game here!) around in battle. The animation would be similar to that of a longbow grenade, where in it shoots the energy orb animation wherever you aim it, when it collides with a surface, you teleport there. The melee weapon for the Saboteur would be a French Rapier.
All three skill trees have skills to support the teleport action skill, (i.e. no action skill focused tree) and they are:
Duelist - A Melee and pistol focused tree, with skills focused on adding melee buffs after teleporting, teleporting more often, shooting faster and more accurately, moving and attacking faster, and being able to sap shield energy by destroying opponents shields. The final skill I thought of would be:
"Bayonets are for chumps" (Melee Override)- All bayonet melee bonuses given by guns in your 4 slot loadout are accumulated onto your Sword. A melee strike regardless of gun equipped gains the bonus, and a different sword animation is displayed. Especially effective if you have say 4 Captain Blade Rapiers or Laws in your loadout, though this would limit you in terms of your gunmanship, which is worth concentrating on to accompany your melee.
Renegade - An explosive, incendiary, and grenade focused tree, with skills focused on increasing the damage of those two elements, making grenades more effective, increasing all round effectiveness with guns, and devastating large groups of enemies. For the final skill:
"Surpriiiiiiiiise!" When teleporting, you leave an explosive mine at your original position, it implodes when an enemy goes within a certain range so that many other enemies are brought closer, and then explodes to deal massive damage to the crowd. Very effective when used with a cooldown rate relic or classmod and explosive damage relic or classmod.
Surgeon - A healing and survivability (and minorly long range guns) focused tree, with skills focused on boosting your and your teammates health, increasing your range, lifesteal through critical hits, healing through meleeing your allies, and being able to shoot your longbow teleport orb at a downed ally to teleport them close to you so you can easily revive them without having to deal with the enemies that surround them. I'm not sure about the final skill on this one, the teleporting of downed enemies towards you might do, but I'm not sure it compares to the final skill of the other two trees.
I've you've made it this far, thanks for reading! I've put a bit of thought and effort into this idea, and it's been a long-time dream of mine to design characters for video games. If Gearbox somehow decided to use this idea (and I do give my consent to them, as long as credit is given :D), I would probably be the happiest guy alive. Please be sure to leave comments and suggestions for skills, names (let's be honest Flynn sounds more American) and even more classes! I'd love to bring other peoples ideas to life. I adore the concept art style from the art book and will continue to hone my skills by studying it.
Thanks again
Jeraz