Quantcast
Channel: The Gearbox Software Forums - Art & Fiction
Viewing all articles
Browse latest Browse all 1143

Grenade Based Class, Jackie Ruth

$
0
0
Credit for the class idea completely goes to Zonron. See the original post at http://forums.gearboxsoftware.com/sh...d.php?t=340765 I just loved the idea so much I wanted to finish out the trees.

Character Name- Jackie Ruth ( up for debate )

Melee Weapon-Bat (not up for debate)

Persona- Everything baseball related. He was kicked out of the Skag Ball league when he thought it would be funny to start throwing grenades at the batters.

Action Skill- Grenade Storm- Throws grenade mod less grenades until time runs out. Skills will be added as he progresses through trees. Lasts 9 seconds, cooldown 27 seconds. Damage reduction to grenades is increased by 70%

Vortex- Grenade Damage and Melee enhancement

1

5/5 Grenade Pouch- Hold More grenades, 1 per level. Static 10% increase in grenade and melee damage for every grenade you do not currently have in your pouch.

5/5 Strike!- Melee attacks that land on an enemy give strike stacks, each stack increases gun and grenade damage by 1% per level. Stacks will slowly decay if you do not hit someone after 10 seconds

2

5/5 Ball 1!- killing an enemy with a grenade or melee attack increases the chance of an enemy dropping a grenade by 15% per level

5/5 Safe!- grenade damage and explosive damage done to you is decreased by 10% per level. Running speed increased by 5% per level

3

1/1 Curve Ball- every grenade you pick up decreases the cooldown for grenade storm by 1 second

5/5 Fast Ball- Grenades move 50% faster (10% per level). Effect doubles during grenade storm. 10% per level

5/5 Change up- Grenade throw rate and gun fire rate increased by 4% per level.

4

5/5 Out!- killing an enemy with a grenade or melee attack gives 2% shield regeneration per level for a few seconds

5/5 Sliding in!- While in motion bullets deal less damage to you. 10% damage reduction per level.

5

1/1 Home Run!- Melee override- +100% damage you now throw a grenade into the air and swing your bat. CD every 10 seconds. Cannot use this skill if you do not have any grenades.

6

1/1 The Stitching- Grenades during grenade storm now have a weakened version of your grenade mod.


Pinch Hitter - Mostly grenade effects- some gun bonuses. All grenade effects only work if you do not have a grenade mod equipped unless otherwise stated.

1

5/5 Bareback- Grenade damage increased by 20% per level while you do not have a grenade mod equipped. Direct hits explode instantly. % may change based on actual in game numbers

5/5 Triple play- Decrease grenade fuse time by 10% per level when no mod is equipped. Fuse time decreased by 5% per level when mod is equipped. Direct hits explode instantly

2

5/5 11th inning stretch- Increase the length of Grenade storm by 1 second per level. 5 seconds total

5/5 Stealing First- Directly hitting enemies with grenades turns them into transfusion grenades healing you and your friends. Use transfusion grenade formula for this. Each level is a 1x multiplier.

3

5/5 Team Effort- All elemental damage increased by 5% per level. Explosive damage radius increased by x% per level. 2.5% per level for all teammates.

1/1 Bottom of the 9th- Throw grenades in FFYL- 1 point skill

5/5 Green Monster- Grenades have a 5% per level chance to take on a random element effect,. Non Elemental Guns have a 2% chance per level.

4

1/1 Storm the Mound- Direct grenade hits and melee hits during Grenade Storm knock enemies back 1 point skill

5/5 The Bombs Bursting in Air- Grenades can now score critical hits, critical hit damage increased 10% per level, but explosion radius decreased by 5% per level.

5

5/5 Double Strike- 10% chance per level to throw 2 grenades for the price of one.

6

1/1 The Perfect Game- “I Can do this all day”- while no grenade mod is equipped you have decently fast grenade regeneration. 1 every 5 seconds – Class mods can increase the rate of regen.


Steroid- Mostly gun buffs but grenade bonuses thrown in. Mainly based on Rep Stacks

1

5/5 Off Season Training- Gun and Grenade accuracy increased- 10% per level

5/5 To The Gym- “ You can do it” You now can gain “Rep Stacks” (max 50) Rep Stacks give 1% critical damage and 1% gun damage increase per level. Reps are only gained by achieving critical hits. Reps can be gained with grenade critical hits, but are not lost for missed throws. For every bullet that does not hit anyone you lose a Rep. Regular hits do nothing.

2

5/5 Change up- Grenade throw rate and fire rate increased by 4% per level.

1/1 Fly Ball- During Grenade storm you have the ability to catch and throw back non bullet enemy projectiles. 1 point skill

3

5/5 Over dose- increase max Rep Stacks, 5 per level.

5/5 Here batta batta- Scoring a critical hit instantly refills .4% (per level) of your health and overrides shield recharge delay; instantly starting shield regen. Shield recharge rate decreased by 30%

1/1 Line Drive- Grenades have a slight homing effect on flying enemies

4

1/1 Back Spin- Grenades and Bullets now bounce. Bullets have up to 3 ricochet’s. Ricocheted bullets have a slight homing effect-

5/5 Drug of Choice- Bullet speed increased 10% per level

5

5/5 7th inning stretch- If you kill an enemy with a gun 2/9ths of your magazine is instantly refilled, increased by 1/9th per level.

6

1/1 For the game- For the price of 2 bullets, every 9th bullet is now a grenade matching your grenade mod. Grenades shot do half as much as the listed effects on the grenade mod. Grenades deal full damage if no grenade mod is equipped. This synergizes with the pinch hitter tree if the other skills conditions are met. Missed grenades do not make you lose Rep stacks


Feel free to comment

Viewing all articles
Browse latest Browse all 1143

Trending Articles