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[TexMod]Badass Challenging Map

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Badass Challenging Map

Everybody loves a filled progression bars. Thats how human psychology works.
Have You been frustrated when you realised that with a new "reset challenges" feature all your location-based challenges will be reset too, and You dont remember where is that god-damned Vault Symbol?

Whell, then this is the mod for you!


Badass Challenging Map is a texture replacement mod, that marks all location-based challenges on your in-game map.

It comes in two flavors:
1) Unobtrusive, which only has the marks, but does not occlude your map more than necessary. Recommended for players that did all the challenges some time ago and just need a reminder.
2) Comprehensive, which adds some more graphical and textual directions on what are you supposed to do. As an added bonus, it adds a list of drops by challenge-involved unique monsters, so you would know who is worth farming for what. Recommended to players that did not bother with challenges before, or simply forgot what is where.

Marks:
Orange Circle - Vault Symbol
Orange Square - Special action. Usually it is something you must activate, or somewhere you must reach. Check your challenge list if you're not sure. Comprehensive map ads a text with required action, if its not a simple activator.
Orange Triangle - special direction mark, appears only on Comprehensive map.
Red Circle - Shootable. This challenges require you to shoot something, like Sattelite Dishes in Eridium Blight.
Red Square - Unique monster. Usually it has to be killed in a special way or under certain conditions. Comprehensive map adds the requirements and monster's drops.
Green Circle - Collectible. Most of the time its an ECHO, but sometimes its something else.
Green Square - secret location.
Magenta Square - hidden mission objective (Caustic Caverns treasure hunt)

Known Issues:
1) Map is a bit more blurred than original - this a result of TexMod conversion, it happens even if you try to pack back the same file you extracted. I've doubled the resolution of map texture to reduce this effect, but it is still there.
2) On certain maps marks/text are stretched a bit (notably Dust). This happens because game stretches the map texture file. I could compensate for it, but it was more time consuming that it was worth, so I decided to leave it as it is. If it is too annoying for you, i could fix it, but i have more important buisness at the moment.


So far this is version 0.9, because I've still had not tested it completely. But for now everything seems to be just fine. If you find any issues or have some suggestions, post them here.
All of the info I've used comes from the Wikia


Borderlands 2:
Unobtrusive
Comprehensive

Any feedback is appreciated. If people will like this, I will make maps for the DLC's too.

Tools used:
TexMod
Paint.NET

Thanks go to:
Encogen, for the idea of BMP+alpha.
Bligglenuber, for idea of multiplicating textures by 2 to reduce blurriness.

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