Kuro the Savage
Backstory:
Kuro was a savage on the planet Aegrus who was captured by a group of game hunters; she was given a voice module that translates all of her inane grunts into (insert appropriate language here). Unfortunately, due to all the time she spent with the game hunters, her dialogue usually consists of upper class quips and casual racism. After she witnessed the hunters kill her whole tribe, she exacted revenge.
Audio logs
Audio log 1:
Jefferson: This is entry 1 of 100 from my hunting trip to the planet Aegrus, a dangerous and teeming wilderness. I have my crew, Geoffrey
Geoffrey: Hello
Jefferson: Sebastian
Sebastian: Good day
Jefferson: and finally Kenneth
Kenneth: He-AARRRRGGHHH
Kuro: (Wild screams)
Jefferson: It would appear that Kenneth has been impaled by the large instrument of a native woman
Sebastian: *Snickers*
Jefferson: This is no time to be laughing, Sebastian. Kenneth is dead
Kenneth: Not quite, AARRRGHHH!
Jefferson: As i said, Kenneth is dead
Kuro: (unintelligible roars)
Audio log 2:
Jefferson: Entry 37 of 100 on the planet Aegrus. Our attempts at communicating with the savage woman have come to a breakthrough, using the voice modulator from Kenneths ECHO device, we have managed to get some simple conversation out of the native.
Geoffrey: -Well I think that lord Percivals greatest failure was his poor equipment, the amount of faulty Dahl and Tediore rifles was astonishing
Sebastian: Nonsense, any soldiers could have used those weapons given sufficient training, Percivals generals were all corrupt and sold all of their military secrets to the enemy.
Kuro: You overcomplicate things sirs, you do realise that lord Percival was clinically insane, no commander should at any point, put down his gun and charge towards the enemy screaming, and I quote, Look at me, Im John shed, do you want 60% off a shed? OF COURSE YOU WANT 60% OFF A SHED!
Jefferson: She hasnt mastered the finer points of conversation just yet, but we are working on that.
Audio log 3:
Jefferson: This is entry 66 of 100 on the planet Aegrus. We have adapted well to Kuro, who we have renamed to Margaret, and we are beginning to teach her the finer points of weapons
Geoffrey: Now Margaret, hold the gun in two hands, look into the scope, and FIRE!
*Gunshot*
Geoffrey: AAARRGH!
Kuro: Oh bugger Im dearly sorry, I dont know how I shot you in the foot, I was aiming at the spore
Sebastian: Try this Jakobs shotgun, because remember, if it took more than one shot, it wasnt a Jakobs.
Jefferson: You are never going to get an advertising deal Geoff
*Gunshot*
Sebastian: Wow, you took its body right off
Kuro: Yes, this gun feels most wonderful to hold, such potency, such force
Jefferson: Uh oh, it appears that we have annoyed the spore bastards parent spore, RUN PEOPLE QUITE FAST, QUITE FAST I SAY!
Kuro: What about Geoffrey?
Jefferson: The scaylions can eat him, now run!
Audio log 4:
Jefferson: Entry 99 of 100 from the planet Aegrus. Our transport arrives tomorrow, we have decided to take Margaret back with us, we can put her in a museum or something.
Kuro: What is that large cloud in the distance?
Jefferson: Oh be quiet Margaret, Im recording an audio entry
Kuro: My name is not Margaret, and what is that large cloud in the distance?
Jefferson: I told you to be qui- Oh my sainted trousers, she has killed Sebastian, she killed him!
Kuro: would that cloud happen to be, the smoke from a large funeral pyre, a pyre to burn the bodies of a tribe of natives.
Jefferson: She is still one of them, she is still a savage
*gunshot*
Jefferson: AAARRRGGGHH!
Kuro: you ever speak that word near me again, I will shoot off the other leg
Jefferson: NO, NO please, please dont shoot me, Im sorry, I didnt mean to kill those savages (stops suddenly)
Kuro: Oh, now, you will have your wish, I will not shoot you.
Jefferson: (whimpers)
Kuro: I would not dare refuse them their revenge
(angry savage yells)
Kuro: I will take this, (sounds of the ECHO device being picked up) I wouldnt want your sexual partners to miss the riveting descriptions of my home, and these Savages. Wait a second, whats this, property of Sir Reginald Hammerlock. Pandora, eh? Well it looks like your transport is taking a new course.
*Gunshot*
(Scream)
Kuro: I told you not to say savage
Action skill: (Call to arms)
Press (Action Skill) to summon a vicious savage to fight for you.
Duration: 16 seconds
Cooldown: 32 seconds
Skill tree 1: Shaman
This tree focuses on powering up and healing her savages
[0/5] [Wild Heart] You constantly regenerate [0.2%] of your health per second
[0/5] [Wild Fury] Increases your melee damage and fire rate by [6%]
[0/5] [Wild maelstrom] Each time you or your Savages attack with melee, there is a [6%] that you will strike twice
[0/1] [Savage Strike] Every hit from your savage has a small chance to knockback and deal huge damage (~+100%)
[0/5] [Blood Splatter] Each bullet that hits an enemy has a 25% chance to ricochet to a nearby ally or savage and heal them for [10%] of the damage dealt
[0/5] [Wild conditioning] You and your Savages gain [3%] damage reduction from all sources. Also the movement speed of you and your savages is increased by [4%]
[0/1] [Call of the wild] 2 Savages appear instead of 1 when you activate Call to Arms
[0/5] [Red-eyed rage] Whenever you or your savages kill an enemy, the duration of Call to Arms is increased by [0.8] Seconds
[0/5] [New-Fangled Technology] Decreases your shield capacity by [7%] but increases your gun and melee damage by [8%]
[0/1] [Carrion Call*] Melee Override: Press (melee) to attack a nearby enemy with long-reaching venomous thorns, this slags and dazes the enemy, reducing movement speed. In addition; any of your savages will immediately target the dazed enemy. Cooldown: 20 seconds
[0/5] [Natural affinity] Increases your burn, corrode and slag chance by [4%] and elemental status duration by [5%]
[0/1] [Level Up!] And I say to thee DING! After a certain amount of time that your savages have been active, you will be prompted to Level Up turning all active savages into badass versions of themselves, increasing their health and duration, this can be done up to 3 times for each set of savages. (There is an incredibly rare chance to gain the ability to level up a fourth time into something else)
Skill Tree 2: Plaguebearer
Focuses on using slag as an offensive element
[0/5] [Plague power] Increases your slag damage and slag chance by [4%]
[0/5] [Blurred fingers] Increases your weapon swap speed and melee attack speed by [6%]
[0/5] [Spread the infection] increases splash damage radius by [10%], also increases your elemental effect chance by [2%]
[0/5] [Plague resistant] Decreases elemental effect duration by [6%] and increases your damage resistance by [1%]
[0/5] [Deep wounds] Increases all slag bonus damage on enemies that you slag by [10%]
[0/1] [Plague affliction] Take these blankets you bastards Gives all of your summoned savages the chance to slag with each of their attacks; also savages have a chance to daze slagged enemies reducing their movement speed and accuracy.
[0/5] [Killer twitch] while you are near an enemy, your fire rate and gun damage is increased by [5%]
[0/5] [Savage odds] Each time you activate Call of the wild, you have a [20%] chance to summon an extra savage. All of your savages gain [5%] melee damage.
[0/5] [Plague hysteria] Slag damage is increased by [15%] against slagged enemies.
[0/1] [Savage magic] When you enter Call of the wild, you become a badass witch doctor and automatically attack enemies with random elemental powers. Press (action skill) to trigger a tornado that deals huge damage to enemies (you can only use this once per savage you currently have active, you still can use guns as a witch doctor)
Skill tree 3: Hunting
Increases your proficiency with guns, especially shotguns
[0/5] [Big hit] Increases your gun damage by [5%] and your melee damage by [2%]
[0/5] [Splendiferous shot] Increases your accuracy by [4%] and your critical hit damage by [5%]
[0/5] [Soften em up first!] After you or your savages melee an enemy, your gun damage is increased by [5%] for a few seconds
[0/5] [Pull the trigger chum] increases shotgun damage and reload speed by [4%]
[0/5] [Unhinged firearm] Each time you fire a shot with a shotgun, you have a [8%] chance to fire twice
[0/1] [6 billion dollar shot] Dun-Dun-Dun-Dun Getting a critical hit with a shotgun causes money to drop from the enemy, killing an enemy with a critical hit from a shotgun has a 20% higher chance of dropping rarer loot.
[0/5] [Whites of their eyes] Increases your hip-shot accuracy by [10%] while you are targeting an enemy
[0/5] [Just shoot them already!] Shooting an enemy with a shotgun reduces your action skill Cooldown by [0.8] seconds, this effect can only trigger once every 4 seconds
[0/5] [Surgeon of the shotgun ward] Increases shotgun magazine size by [1], shotgun pellet count by [1] and shotgun critical hit damage by [5%]
[0/1] [Wild gunslinger] The person who invented the wheel may have been a genius, but can he take down a moose at 200 paces When you activate call to arms, you summon 2 savage triggermen that will shoot enemies. Your action skill duration is increased by 6 seconds but your Cooldown duration is increased by 16 seconds.
Backstory:
Kuro was a savage on the planet Aegrus who was captured by a group of game hunters; she was given a voice module that translates all of her inane grunts into (insert appropriate language here). Unfortunately, due to all the time she spent with the game hunters, her dialogue usually consists of upper class quips and casual racism. After she witnessed the hunters kill her whole tribe, she exacted revenge.
Audio logs
Audio log 1:
Jefferson: This is entry 1 of 100 from my hunting trip to the planet Aegrus, a dangerous and teeming wilderness. I have my crew, Geoffrey
Geoffrey: Hello
Jefferson: Sebastian
Sebastian: Good day
Jefferson: and finally Kenneth
Kenneth: He-AARRRRGGHHH
Kuro: (Wild screams)
Jefferson: It would appear that Kenneth has been impaled by the large instrument of a native woman
Sebastian: *Snickers*
Jefferson: This is no time to be laughing, Sebastian. Kenneth is dead
Kenneth: Not quite, AARRRGHHH!
Jefferson: As i said, Kenneth is dead
Kuro: (unintelligible roars)
Audio log 2:
Jefferson: Entry 37 of 100 on the planet Aegrus. Our attempts at communicating with the savage woman have come to a breakthrough, using the voice modulator from Kenneths ECHO device, we have managed to get some simple conversation out of the native.
Geoffrey: -Well I think that lord Percivals greatest failure was his poor equipment, the amount of faulty Dahl and Tediore rifles was astonishing
Sebastian: Nonsense, any soldiers could have used those weapons given sufficient training, Percivals generals were all corrupt and sold all of their military secrets to the enemy.
Kuro: You overcomplicate things sirs, you do realise that lord Percival was clinically insane, no commander should at any point, put down his gun and charge towards the enemy screaming, and I quote, Look at me, Im John shed, do you want 60% off a shed? OF COURSE YOU WANT 60% OFF A SHED!
Jefferson: She hasnt mastered the finer points of conversation just yet, but we are working on that.
Audio log 3:
Jefferson: This is entry 66 of 100 on the planet Aegrus. We have adapted well to Kuro, who we have renamed to Margaret, and we are beginning to teach her the finer points of weapons
Geoffrey: Now Margaret, hold the gun in two hands, look into the scope, and FIRE!
*Gunshot*
Geoffrey: AAARRGH!
Kuro: Oh bugger Im dearly sorry, I dont know how I shot you in the foot, I was aiming at the spore
Sebastian: Try this Jakobs shotgun, because remember, if it took more than one shot, it wasnt a Jakobs.
Jefferson: You are never going to get an advertising deal Geoff
*Gunshot*
Sebastian: Wow, you took its body right off
Kuro: Yes, this gun feels most wonderful to hold, such potency, such force
Jefferson: Uh oh, it appears that we have annoyed the spore bastards parent spore, RUN PEOPLE QUITE FAST, QUITE FAST I SAY!
Kuro: What about Geoffrey?
Jefferson: The scaylions can eat him, now run!
Audio log 4:
Jefferson: Entry 99 of 100 from the planet Aegrus. Our transport arrives tomorrow, we have decided to take Margaret back with us, we can put her in a museum or something.
Kuro: What is that large cloud in the distance?
Jefferson: Oh be quiet Margaret, Im recording an audio entry
Kuro: My name is not Margaret, and what is that large cloud in the distance?
Jefferson: I told you to be qui- Oh my sainted trousers, she has killed Sebastian, she killed him!
Kuro: would that cloud happen to be, the smoke from a large funeral pyre, a pyre to burn the bodies of a tribe of natives.
Jefferson: She is still one of them, she is still a savage
*gunshot*
Jefferson: AAARRRGGGHH!
Kuro: you ever speak that word near me again, I will shoot off the other leg
Jefferson: NO, NO please, please dont shoot me, Im sorry, I didnt mean to kill those savages (stops suddenly)
Kuro: Oh, now, you will have your wish, I will not shoot you.
Jefferson: (whimpers)
Kuro: I would not dare refuse them their revenge
(angry savage yells)
Kuro: I will take this, (sounds of the ECHO device being picked up) I wouldnt want your sexual partners to miss the riveting descriptions of my home, and these Savages. Wait a second, whats this, property of Sir Reginald Hammerlock. Pandora, eh? Well it looks like your transport is taking a new course.
*Gunshot*
(Scream)
Kuro: I told you not to say savage
Action skill: (Call to arms)
Press (Action Skill) to summon a vicious savage to fight for you.
Duration: 16 seconds
Cooldown: 32 seconds
Skill tree 1: Shaman
This tree focuses on powering up and healing her savages
[0/5] [Wild Heart] You constantly regenerate [0.2%] of your health per second
[0/5] [Wild Fury] Increases your melee damage and fire rate by [6%]
[0/5] [Wild maelstrom] Each time you or your Savages attack with melee, there is a [6%] that you will strike twice
[0/1] [Savage Strike] Every hit from your savage has a small chance to knockback and deal huge damage (~+100%)
[0/5] [Blood Splatter] Each bullet that hits an enemy has a 25% chance to ricochet to a nearby ally or savage and heal them for [10%] of the damage dealt
[0/5] [Wild conditioning] You and your Savages gain [3%] damage reduction from all sources. Also the movement speed of you and your savages is increased by [4%]
[0/1] [Call of the wild] 2 Savages appear instead of 1 when you activate Call to Arms
[0/5] [Red-eyed rage] Whenever you or your savages kill an enemy, the duration of Call to Arms is increased by [0.8] Seconds
[0/5] [New-Fangled Technology] Decreases your shield capacity by [7%] but increases your gun and melee damage by [8%]
[0/1] [Carrion Call*] Melee Override: Press (melee) to attack a nearby enemy with long-reaching venomous thorns, this slags and dazes the enemy, reducing movement speed. In addition; any of your savages will immediately target the dazed enemy. Cooldown: 20 seconds
[0/5] [Natural affinity] Increases your burn, corrode and slag chance by [4%] and elemental status duration by [5%]
[0/1] [Level Up!] And I say to thee DING! After a certain amount of time that your savages have been active, you will be prompted to Level Up turning all active savages into badass versions of themselves, increasing their health and duration, this can be done up to 3 times for each set of savages. (There is an incredibly rare chance to gain the ability to level up a fourth time into something else)
Skill Tree 2: Plaguebearer
Focuses on using slag as an offensive element
[0/5] [Plague power] Increases your slag damage and slag chance by [4%]
[0/5] [Blurred fingers] Increases your weapon swap speed and melee attack speed by [6%]
[0/5] [Spread the infection] increases splash damage radius by [10%], also increases your elemental effect chance by [2%]
[0/5] [Plague resistant] Decreases elemental effect duration by [6%] and increases your damage resistance by [1%]
[0/5] [Deep wounds] Increases all slag bonus damage on enemies that you slag by [10%]
[0/1] [Plague affliction] Take these blankets you bastards Gives all of your summoned savages the chance to slag with each of their attacks; also savages have a chance to daze slagged enemies reducing their movement speed and accuracy.
[0/5] [Killer twitch] while you are near an enemy, your fire rate and gun damage is increased by [5%]
[0/5] [Savage odds] Each time you activate Call of the wild, you have a [20%] chance to summon an extra savage. All of your savages gain [5%] melee damage.
[0/5] [Plague hysteria] Slag damage is increased by [15%] against slagged enemies.
[0/1] [Savage magic] When you enter Call of the wild, you become a badass witch doctor and automatically attack enemies with random elemental powers. Press (action skill) to trigger a tornado that deals huge damage to enemies (you can only use this once per savage you currently have active, you still can use guns as a witch doctor)
Skill tree 3: Hunting
Increases your proficiency with guns, especially shotguns
[0/5] [Big hit] Increases your gun damage by [5%] and your melee damage by [2%]
[0/5] [Splendiferous shot] Increases your accuracy by [4%] and your critical hit damage by [5%]
[0/5] [Soften em up first!] After you or your savages melee an enemy, your gun damage is increased by [5%] for a few seconds
[0/5] [Pull the trigger chum] increases shotgun damage and reload speed by [4%]
[0/5] [Unhinged firearm] Each time you fire a shot with a shotgun, you have a [8%] chance to fire twice
[0/1] [6 billion dollar shot] Dun-Dun-Dun-Dun Getting a critical hit with a shotgun causes money to drop from the enemy, killing an enemy with a critical hit from a shotgun has a 20% higher chance of dropping rarer loot.
[0/5] [Whites of their eyes] Increases your hip-shot accuracy by [10%] while you are targeting an enemy
[0/5] [Just shoot them already!] Shooting an enemy with a shotgun reduces your action skill Cooldown by [0.8] seconds, this effect can only trigger once every 4 seconds
[0/5] [Surgeon of the shotgun ward] Increases shotgun magazine size by [1], shotgun pellet count by [1] and shotgun critical hit damage by [5%]
[0/1] [Wild gunslinger] The person who invented the wheel may have been a genius, but can he take down a moose at 200 paces When you activate call to arms, you summon 2 savage triggermen that will shoot enemies. Your action skill duration is increased by 6 seconds but your Cooldown duration is increased by 16 seconds.