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BL3 Tech siren concept (This time its personal)

Ilex the Siren

Action skill: Phase shift
Press (F) to execute phase shift, In phase shift you can no longer aim down the sights but you gain 40% hip fire accuracy for all guns, pressing (Mouse-2[aim]) instead launches a phase shock that knocks heavy enemies back and deals explosive damage. In addition, shooting an enemy gives you a small amount of ammo regen for a few seconds for your current weapon (except rocket launchers) and immediately starts your shield recharge.

Duration: 18 seconds
Cooldown: 56 seconds

Skill tree 1: Amped
This tree focuses on gaining amp stacks that turn your active shield into an amp shield

[0/1] [Amped] Every 4 seconds that you shoot an enemy you gain 1 Amp stack (max 100), for each Amp stack, a shot from a full shield will consume 0.4% of the shield’s max capacity but will add 2% of the shield’s capacity as amp damage on the fired shot. Amp stacks instantly decay when your shield is taken off or changed.
[0/4] [Gotta’ go fast] Increases shield recharge rate by [5%] and shield capacity by [3%]
[0/5] [Prepare for die!] Increases bullet speed by [10%] and movement speed by [4%]
[0/5] [Low resistance] While in Phase shift, shooting an enemy gives you [2] amp stacks instead of 1, in addition, killing an enemy in phase shift increases the duration of phase shift by [0.8] seconds
[0/5] [Mechanical heart] Decreases your max health by [2%] but increases your shield recharge rate by [8%]
[0/1] [Two fer] While in mid-air, each shot that you fire that hits a surface other than an enemy will consume 1 amp stack and split into 2 child bullets that will fly towards nearby enemies. These child bullets deal 50% of the gun’s base damage each but apply full amp damage to each projectile. This can only occur once every 6 seconds.
[0/5] [Excess current] While your shields are recharging, you gain up to [2%] of the recharge rate applying to your health, the amount is based on how low your health is.
[0/4] [Super Luck] Each time you gain Amp stacks you have a [5%] chance to gain double the amount
[0/5] [Cybernetically enhanced] Increases your Cooldown rate by [6%]
[0/1] [Unstable battery] “Bees only get one sting; you don’t” Any amp shot that you deal from amp stacks no longer has amp shot drain. While this skill is active, you are constantly slagged.

Skill tree 2: Domination
This tree focuses on using methods to disrupt enemies and control the fight

[0/5] [Undying Force] Increases Fight for your life duration and gun damage by [4%]
[0/5] [Hair trigger] While you are wilding a pistol, you gain [6%] movement speed and fire rate
[0/5] [Digital overclock] Increases Phase shift duration by [2] seconds
[0/1] [Digizects] Each enemy hit by phase shock will be infected with digizects until phase shift ends, an enemy infected with digizects takes constant damage and gains decreased movement speed and accuracy
[0/5] [Only bitch3s die!] While you are in fight for your life, your shield is fully replenished and upon getting a second wind you gain [20%] damage reduction for a few seconds.
[0/5] [Ultimate execution] Getting a critical hit kill causes a digi-splosion which damages nearby enemies, this digi-splosion applies digizects for a few seconds to affected enemies if you have the skill. The damage of this digi-splosion is based on your level along with the amount of points in this skill.
[0/1] [Swarm sickle] Melee override; Press (Melee) to strike an enemy with a digistructed sickle that deals +100% damage and knocks enemies back. This attack applies digizects if you have the skill, after a few seconds, the digizects disappear and cause a digi-splosion that has damage equal to 20% of the target’s max health, (this damage is capped). Cooldown: 23 seconds
[0/5] [Heart eater] you have up to a [8%] chance for all bullet damage you deal to deal 50% of its original damage and restore your shield capacity by that amount; the chance is based on how low your shield is at the time. (Critical hits will deal full damage regardless of whether the skill activates or not)
[0/5] [Cybernetic reflection] While your shields are depleted, all bullets that hit you deflected and are sent flying towards nearby enemies, deflected bullets inflict [20%] of their original damage to enemies and you gain [6%] damage reduction from deflected bullets.
[0/5] [Cybernetic Phoenix] Killing an enemy causes all bullets fired at you to have a [10%] chance to be absorbed and have its damage stored, at the end of cybernetic phoenix, you cause a digi-splosion that deals damage equal to the total of all stored damage. In addition if you have the digizects skill, nearby enemies will be infected with digizects until cybernetic phoenix wears off. (This skill lasts for 8 seconds)
[0/1] [Ultra-violence time] "Real Horrorshow" When you activate phase shift, you summon two droogs that will charge towards nearby enemies. These droogs have health equal to twice your shield capacity and have 30% damage resistance from all sources. Enemies will always target droogs for attack rather than a player.

Sorry about the wall of text and the fact that is isn't finished currently, and for the awkard skill names, and the reference to a clockwork orange, and the fact that this is not very dissimilar from my other post about the same character (there are differences, not huge ones, but differences)

Just tell me if it sucks, advice would be REALLY appreciated

Keep Thuggin'

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