Quantcast
Channel: The Gearbox Software Forums - Art & Fiction
Viewing all articles
Browse latest Browse all 1143

Pyro pete class ([Unfinished]just for flips and giggles really)

$
0
0
Action skill: Twin Dragons
Press (F) to enter Twin Dragons, during this you gain increased movement speed and two jets of Fire and Corrosive damage, These jets ignore all elemental damage reduction (but not complete resists), the elemental effects caused by Twin Dragons stack up to 5 times per enemy. Cooldown rate is increased while you are dealing elemental effect damage.
Press (Mouse 1) to Launch fire jet
Press (mouse 2) to launch corrosive jet

Duration: 18 seconds
Cooldown: 90 seconds
(Cooldown rate increased by 25% while dealing elemental effect damage)

Skill tree 1: Pyrocaustic
This tree focuses on dealing fire and corrosive damage

[0/5] [Pyro Cooker*] Igniting an enemy gives you 5 seconds of healing at [1%] per second (this does not stack)
[0/5] [Caustic Concentration] Increases all Corrosive elemental effect damage you deal by [10%]
[0/5] [Pyro Tinder] Each tick of Burn damage has a [4%] chance to release a small Fire orb from the enemy that sticks to surfaces and inflicts constant Burn damage to nearby enemies, these orbs burst after a short while
[0/5] [Caustic Infection] Each tick of Corrosive damage on an enemy has a [3%] chance to corrode that enemy increasing damage from all sources by 30% and reducing movement speed
[0/5] [Pyro Thorns] Killing an enemy causes all your melee attacks to deal [2%] more damage for each enemy you have on fire for a few seconds
[0/1] [Pyrocaustic Blast] “If this is my bite, imagine my bark”
When your shields become depleted you release 2 large Fire and Corrosive Novas that damage nearby enemies, your shields must fully recharge between Novas
[0/5] [Caustic Rage] While dealing Corrosive elemental effect damage, you gain stacks of Caustic Rage (max 10). Each stack increases your Cooldown rate by [0.5%] and your movement speed by [0.8%]
[0/4] [Pyrocaustic Sweeper] Increases the range of your Twin Dragon jets by [25%]
[0/1] [Pyrocaustic Pounce] While in Twin Dragons, targeting an enemy and jumping will cause you to leap towards them causing a shockwave upon landing dealing damage and knocking smaller enemies back. You may only do this every 2 seconds
[0/5] [Pyrocaustic Chain] Killing an enemy while in Twin Dragons increases the duration of your action skill by [0.5 seconds] and increases your Elemental effect damage by 5% (this effect stacks up to 999, all stacks wear off when Twin dragons ends)
[0/1] [Pyrocaustic Punisher] When you enter Twin Dragons, you release 2 large Fire and Corrosive Novas. These Novas inflict massive damage on all shields (+400%). Novas are also triggered when you kill an enemy while in Twin dragons.

Because i am sick of elemental sirens (as some already know) I wanted something else to shine with elemental damage, Pete's ection skill would be able to stack up to 5 times and each tick of the stream would have a really high elemental effect chance, the damage would be dependable and has a long duration which would justify the second tree which improves survivability. The siren was generally pretty fragile especially in the second game, what a DoT specialist neds is the bulk to withstand hits while constantly dealing Elemental effect damage, that also justifies the last skill, to annihilate shiled so they don't get in the way of the huge DoT he would be dealing. Pyrocaustic pounce was first designed to just follow raid boss pete but with the skill like a raid boss, it gives a new way of closing in on enemies without having to trundle towards them at 2 miles per hour.

Skill tree 2: Invincible
This tree focuses around increasing survivability at the cost of movement speed

[0/5] [Tank it out!] Increases your Max health by [10%] but you take [1.5%] more damage from all sources
[0/5] [My Body as a Shield] Each bullet that hits you has a 50% chance to deflect sending it flying towards nearby enemies. You take [7%] less damage from deflected bullets and deflected bullets inflict [10%] of their original damage to nearby enemies.
[0/5] [Amped-up Nerves] taking health damage causes your shields to instantly recharge by [10%]. This effect only activates once per 15 seconds while Twin Dragons is in Cooldown
[0/5] [I don’t need an afterlife] Reduces your Fight for your life time by [12%] but increases your max health and shield capacity by [8%]
[0/5] [Don’t call be babe!] Taking damage increases your gun and elemental effect damage by [7%] for a few seconds (this does not stack)
[0/1] [Sucker Punch] “This was never my story” Melee Override; Press [Mouse-3] to pull enemies towards you and hit them with a huge Area of effect explosion that inflicts massive shock and electrocute damage. After this you are immobile for the next 4 seconds. Cooldown: 30 seconds.
[0/5] [Dragon blood] While in Twin Dragons; you gain [12%] movement speed
[0/5] [Free from burden] Increases your weapon and elemental effect damage by [4%]; while you are in solo play; gun and elemental effect damage is increased by a further [4%]
[0/5] [My game; my rules] All enemies lose [4%] of their max health but give [4%] less Experience upon killing them. (This does not stack for multiple players with the skill)
[0/1] [Like a Raid Boss] Taking Damage from an enemy gives you 1 “Invincibility” Stack (max 99), for each invincibility stack you gain 1% damage reduction and your movement speed is decreased by 1%. YOU NO LONGER GO INTO FIGHT FOR YOUR LIFE WHEN DOWNED. Stacks decay at a rate of 2 per second if you haven’t taken damage in a while.

Not going into fight for your life is a way of life for most raid bosses, they don't get any second chances, which is why the last skill along with don't need an afterlife hit the right spot for me, it also follows with the my game my rules skill, which may be a bit broken but fits in with the theme from the first 2 raid bosses where your max health would be lowered when you went down.

Skill tree 3: Pete
This tree revolves around gaining “Ego” Stacks that increase your size and weight

[0/1] [Ego] Being near to an enemy gives you 1 Ego stack per second (max 50) Each ego stack increases your size and weight by 2%, Ego stacks decay at a rate of 1 per second if you haven’t been near an enemy in a while.
[0/4] [More of me to love] Increases your max health by [5%] and your shield capacity by [4%]
[0/5] [Orange juice out of a champagne glass*] killing an enemy instantly gives you [2] Ego stacks
[0/5] [Badasses don’t get scars] For each Ego stack your shield recharge delay is decreased by [0.2%] and your recharge rate is increased by [0.2%]
[0/5] [Bigger is better] For each Ego stack; projectile size and damage is increased by [0.2%] but projectile speed is decreased by [0.1%]
[0/1] [Oh Flip!] Damaging an enemy has a 30% chance to make them awestruck, awestruck enemies move 1% slower and deal 0.5% less damage for each Ego stack you have (at the time of becoming awestruck). This condition can affect any enemy and can only be applied once every 2 seconds.
[0/5] [Wall of muscle] Getting hit by a melee attack has a [5%] chance to trigger a counter attack that automatically knocks the enemy back and inflicts the base damage of the attack that was countered. This effect can only activate every 2 seconds.
[0/5] [The big +2] Each tick of elemental effect damage has a [0.4%] chance to cause a slag explosion that slags surrounding enemies

That's all i got up to, but i'm trying to make the last Pete perk be something where if you have all 50 ego stacks there is a chance to turn any killed enemy friendly and have them start attacking their teamamtes but i'm not sure about that. I quite liked the idea of something that alters size and weight of characters because that is actually already in the game but the ego tree does kinda suck, I really like the raid boss perk but am unsure on how useful/broken it is.

Just tell me if it sucks and keep Thuggin'

Viewing all articles
Browse latest Browse all 1143

Trending Articles