Note: Will add weapon artstyle and logos later today or this weekend
We all love them gimmicks so lets do more!
Ok so I had some ideas floating in my head, lets jump right into it!
Name: General Goods
Role: Jack of all trades
Traits: Average stats for all weapons, generic look, nothing super good or super bad about their firearms
Description: Think tediore minus the reloading, cheap costs and stats are very consistent. These weapons have average damage, magazine size, accuracy, fire rate, elemental effects, reload speed and so on. While they may not outclass specific companies like Jakobs damage or Vladof fire rate, they make up for it in the fact that everything is decent, no sacrifices.
Weapons made: Pistols, ARs, Shotguns, Snipers, Launchers, SMGs
Name: Railing
Role: Sniper-like weapons
Traits: Slow firerates, damage a bit better then Jakobs, railgun look, VERY unreliable unless scoped in, scopes on ALL weapons, hitscan or very fast projectiles.
Description: Every gun made is a railgun, railgun pistols, ARs, snipers and non-explosive launchers (Heavy railgun). Damage is really high and guns are very accurate when scoped in, but have VERY long between shot time, small magazines and poor accuracy + recoil when hipfired.
Weapons made: Magnum Pistols, ARs, Snipers, Launchers
Name: Acc-U-Rate
Role: Hipfire specialist
Traits: Higher then average stats, high hipfire accuracy, low to no scope in accuracy.
Description: Oldschool gaming type company in the sense of weapons dont need sights to be usable. All weapons have great hipfire accuracy, almost no recoil, decent damage, and fair stats. Medium to short range weapons.
Weapons: Machine Pistols, ARS, SMGs, Snipers, Shotguns
Name: CQB
Role: Shotgun-like close range weapons
Traits: All weapons shoot pellets like a shotgun, very poor accuracy, good damage, rest of stats average. All weapons have blade attachments.
Desctiption: Close range weapons for a beserker or in your face type character. All weapons are like shotguns and have blades, ideal for CQB.
Weapons: Pistols, ARs, Shotguns, Launchers, SMGs
Name: S&S Munitions
Role: Elemental with a side of magazines.
Traits: Think bandit combined with Maliwan, most weapons have an element, and mag sizes are larger then usual, but the mags are smaller then Bandits and elementals are lower then Maliwan (but both these traits combined can be deadly, and they arent that far off from Bandit and Maliwan). Damage is a bit lower then average and reload time is longer.
Weapons: Machine Pistols, ARs, Shotguns, Snipers
Name: E-Technical
Role: E-tech weapons.
Traits: All weapons are E-Tech, including White, Green, Blue, Purple, Orange, Pink and Light Pink. Of course white E-techs are still a bit trashy but they retain the standard E-tech traits. (If this makes sense, so all weapons sacrifice stats to be E-Tech) So this would be like Eridian in BL1... kinda, but more broad.
Weapons: Pistols, ARs, Shotguns, Launchers, Snipers, SMGs
We all love them gimmicks so lets do more!
Ok so I had some ideas floating in my head, lets jump right into it!
Name: General Goods
Role: Jack of all trades
Traits: Average stats for all weapons, generic look, nothing super good or super bad about their firearms
Description: Think tediore minus the reloading, cheap costs and stats are very consistent. These weapons have average damage, magazine size, accuracy, fire rate, elemental effects, reload speed and so on. While they may not outclass specific companies like Jakobs damage or Vladof fire rate, they make up for it in the fact that everything is decent, no sacrifices.
Weapons made: Pistols, ARs, Shotguns, Snipers, Launchers, SMGs
Name: Railing
Role: Sniper-like weapons
Traits: Slow firerates, damage a bit better then Jakobs, railgun look, VERY unreliable unless scoped in, scopes on ALL weapons, hitscan or very fast projectiles.
Description: Every gun made is a railgun, railgun pistols, ARs, snipers and non-explosive launchers (Heavy railgun). Damage is really high and guns are very accurate when scoped in, but have VERY long between shot time, small magazines and poor accuracy + recoil when hipfired.
Weapons made: Magnum Pistols, ARs, Snipers, Launchers
Name: Acc-U-Rate
Role: Hipfire specialist
Traits: Higher then average stats, high hipfire accuracy, low to no scope in accuracy.
Description: Oldschool gaming type company in the sense of weapons dont need sights to be usable. All weapons have great hipfire accuracy, almost no recoil, decent damage, and fair stats. Medium to short range weapons.
Weapons: Machine Pistols, ARS, SMGs, Snipers, Shotguns
Name: CQB
Role: Shotgun-like close range weapons
Traits: All weapons shoot pellets like a shotgun, very poor accuracy, good damage, rest of stats average. All weapons have blade attachments.
Desctiption: Close range weapons for a beserker or in your face type character. All weapons are like shotguns and have blades, ideal for CQB.
Weapons: Pistols, ARs, Shotguns, Launchers, SMGs
Name: S&S Munitions
Role: Elemental with a side of magazines.
Traits: Think bandit combined with Maliwan, most weapons have an element, and mag sizes are larger then usual, but the mags are smaller then Bandits and elementals are lower then Maliwan (but both these traits combined can be deadly, and they arent that far off from Bandit and Maliwan). Damage is a bit lower then average and reload time is longer.
Weapons: Machine Pistols, ARs, Shotguns, Snipers
Name: E-Technical
Role: E-tech weapons.
Traits: All weapons are E-Tech, including White, Green, Blue, Purple, Orange, Pink and Light Pink. Of course white E-techs are still a bit trashy but they retain the standard E-tech traits. (If this makes sense, so all weapons sacrifice stats to be E-Tech) So this would be like Eridian in BL1... kinda, but more broad.
Weapons: Pistols, ARs, Shotguns, Launchers, Snipers, SMGs