Okay first of all, there was a thread for this? Second of all,
I've got an idea for a class.
So basically, he's a psycho that wanted to become good except his story is better than what I explained. His action skill would be some kind of psycho state of mind. Basically, the stats for it would be...
The skill would be called Psychosis.
+200% movement speed
+400% melee damage attacking from back, +300% melee damage when attacking from front, +500% when attacking from back while the target is unaware.
+100% jump height.
Take +50% reduced damage from melee, explosive, and bullet damage. Elemental effects do not work on you when you are in psychosis. You gain health regeneration equal of 30% of your maximum health per 5 seconds. It is instant regeneration, like the instant health vials. Successfully attacking an enemy will cause the skill to end abruptly in 4 seconds. While the skill is in the "about to end in 4 seconds state", you deal reduced damage with increased mobility skills than you already have with psychosis active. Ideal for a hit and run.
His melee attack would be a buzz axe.
He would be proficient in pistols and assault rifles.
3 skill trees:
Chaos: focus on increasing damage and accuracy with guns.
Avoidability: focus on passives, and defense.
Traceur: focus on mobility, and distractions.
You guys know how the first two games, at the end of each skill trees, had a super skill for each char?
Chaos: Each headshot will increase melee damage by 500% for 5 seconds. After the effect is over, all melee attacks for 4 seconds will deal severely reduced damage. (This effect does not stack.)
Avoidability: Press the button you use to activate action skill while skill is active to throw your buzzaxe. Cooldown is 5 seconds. Deals bleed elemental damage. Only works on fleshies, or on anyone's critical hit locations. If critical hitten (you guys know what I mean, the state of being critical hit(ted)) enemies are robots, instead of blood it's sparks coming out.
Traceur: You can climb walls and stick there while psychosis is active. The only guns you can use are pistols. You gain greatly increased shield damage resistance, and severely decreased health resistance. Enemies are less likely to spot you. Movement speed is decreased by 10%. Shock enemies with a rocket launcher will massacre you.
Appearance: Vault mask to the side of his head (like tiny tina's)
Muscly, but not as bad as a bruiser. Kind of like a spider man build.
Black tanktop, sweat stained.
Orange vault pants, dirty, but only actual dirt.
Pandora's equivalent of white air jordans.
Bald, not balding, he cut it on purpose. Has black hair visibly growing back.
Orange vault tattoo on his left shoulder.
Race: White.
Also, to balance it out, because the action skill is pretty op, he always has 20% less health per level than other vault hunters, who are always equal in adding 30% more health per level or something like that.
Also, while you're in psychosis, you scream psycho things like the other bandits do.
Can't really decide on a name.
I've got an idea for a class.
So basically, he's a psycho that wanted to become good except his story is better than what I explained. His action skill would be some kind of psycho state of mind. Basically, the stats for it would be...
The skill would be called Psychosis.
+200% movement speed
+400% melee damage attacking from back, +300% melee damage when attacking from front, +500% when attacking from back while the target is unaware.
+100% jump height.
Take +50% reduced damage from melee, explosive, and bullet damage. Elemental effects do not work on you when you are in psychosis. You gain health regeneration equal of 30% of your maximum health per 5 seconds. It is instant regeneration, like the instant health vials. Successfully attacking an enemy will cause the skill to end abruptly in 4 seconds. While the skill is in the "about to end in 4 seconds state", you deal reduced damage with increased mobility skills than you already have with psychosis active. Ideal for a hit and run.
His melee attack would be a buzz axe.
He would be proficient in pistols and assault rifles.
3 skill trees:
Chaos: focus on increasing damage and accuracy with guns.
Avoidability: focus on passives, and defense.
Traceur: focus on mobility, and distractions.
You guys know how the first two games, at the end of each skill trees, had a super skill for each char?
Chaos: Each headshot will increase melee damage by 500% for 5 seconds. After the effect is over, all melee attacks for 4 seconds will deal severely reduced damage. (This effect does not stack.)
Avoidability: Press the button you use to activate action skill while skill is active to throw your buzzaxe. Cooldown is 5 seconds. Deals bleed elemental damage. Only works on fleshies, or on anyone's critical hit locations. If critical hitten (you guys know what I mean, the state of being critical hit(ted)) enemies are robots, instead of blood it's sparks coming out.
Traceur: You can climb walls and stick there while psychosis is active. The only guns you can use are pistols. You gain greatly increased shield damage resistance, and severely decreased health resistance. Enemies are less likely to spot you. Movement speed is decreased by 10%. Shock enemies with a rocket launcher will massacre you.
Appearance: Vault mask to the side of his head (like tiny tina's)
Muscly, but not as bad as a bruiser. Kind of like a spider man build.
Black tanktop, sweat stained.
Orange vault pants, dirty, but only actual dirt.
Pandora's equivalent of white air jordans.
Bald, not balding, he cut it on purpose. Has black hair visibly growing back.
Orange vault tattoo on his left shoulder.
Race: White.
Also, to balance it out, because the action skill is pretty op, he always has 20% less health per level than other vault hunters, who are always equal in adding 30% more health per level or something like that.
Also, while you're in psychosis, you scream psycho things like the other bandits do.
Can't really decide on a name.