Name: Sonik
Type: Avenger
Playstyle: walk trough enemy hordes without giving a fck about your shields
Action Skill: Sonic Repellent
Story: Sonik is a 19-year old son of a Hyperion scientist. one day, Jack decided that his dad had outlived his use, and killed him. Sonik was caught and used for weapons testing. one day, the use of the new Sonic Repellent glove was used on him, to see if the individual would be reduced to a cloud of blood once the device got activated. This didn't happen. instead, it worked and allowed Sonik to escape, and is now on a killing spree to steal away the vault under Jacks nose, and avenge his father.
Action skill: the Sonic repellent will increase shields on a base of you levels, restoring it fully, giving it a Recharge delay of 0.1, and a extreme recharge (it will decrease over time), making the Avenger near-invincible (though still killable to extreme damage and high DoT). Sonic repellent will greatly decrease the damage taken. bumping into an enemy will damage him significantly, and most non-boss units can't even mellee attack Sonik as the damage occurs before the mellee impact. melee attack in repellent mode will send out a powerful sonic wave in a cone, throwing away, stunning, and damaging enemies significantly (about 3-4 times melee damage ( not affected by weapon boosts)). during the skill the Avenger will hold his weapon in one hand (like the gunzerker) and will hold the Sonic amp glove in front of him. If, trough means of extreme damage your shields will run out, Sonic amp will detonate, doing even more damage than sonic discharge, but in a smaller AoE
It has a 20 sec duration and 45 seconds cooldown.
The sonic amplifier: This weapon looks like an oversized metal glove, with a typical woover pad and white lines on it. on melee, instead of punching with it, he wil wave it in front of him, launching a sonic boom.
Class role: The Avenger is an tank in most builts. it is significantly better than the Gunzerking in tanking, and wereas the Gunzerker is a sword, the Avenger is a shield. the avenger can also be used as a sniper, given the good skills and class mod
Sonic damage: Sonic damage shares some traits with explosive damage, as it does more to all, except slighly less to shields and armor. instead of splash, it uses a "wave", that will travel outward over surfaces from its source, dealing damage based on how close, how big, and in the case of constructors, how many critical spots.
Quotes:
When joining game:
Orright, lets get goin
Lets give 'em some payback
Your champion has arrived
When reviving an ally
C'mon, its just a flesh wound
For the last frigin time, let me go up front
why do you actually need me to pull you straight anyway?
When being revived
Wait, what did i miss?
Damn, that happened fast.
(when getting killed by any non-enemy damage) trice damned nature
Critical kill
(when killing things with a head) Holy **** did you see that explosion?
That are some bullets best kept for your friends
Shoulda wear armor next time
(crystalisk specific) Well that refunds my bullets
Grenade toss
Pinnapple for ya
Ey you! CATCH!
Kill revive
how does that even work?
Eye for an Eye, B!TCH
Activation of AS
Give me a hug!!
Ready to soak up some damage
GERONIMO!!!!
BEHIND ME!!!!
waste your bullets on me, please
destruction/ end of AS
RUN LIKE A MTHA FCKA
TAKE COVER!!!
ahhh, already done.
sorry, party is over
Badass spotting
Big guy over here
your one mean mother f......
General combat
(when killing multiple enemies with a sniper) (boom boom of BEP) your head go boom bom bom , i use my scope to zoom, i pull the trigger and your doomed.
(When running for prolonged periods of time) why. cant. we. just . take , the damn. CAR!!!!
Level up
well fck thats convenient
took long enough
NICE!!
When finding above- blue loot
well look at you
damn, its already Christmas?
Vehicle ram
explains why i failed my drivers licence
you ass, you scratched the paint
Duel
Cmon, we already know i will win
Okay, enough with the quotes
time for the Skills
(note up front, i ran out of imagination bout half way)
The Avenger has 3 trees, namely Caretaker, Immortality and Payback
IMMORTALITY
The immortallity tree will heavily increase survival capibility, and highly increases your potential in Fight for you live.
![]()
1a1: Tools of trade: increases benefits and/or decreases cons of shield by 5% /lvl
1a2: Taking it slowly: Crouching increases stability by 6%, accuracy by 4% and damage reduction by 4%
2a1: Orchestra: Increase length by 2 seconds, and the recharge decay decreases by 2 %
2a2: Sponge: Absorbs 5 % of bullets per level, doesnt nulify damage
3a1:Fakin' focus: when not moving and in fight for your live mode, your recoil decreases by 10 % per level and your accuracy increases by 5 % per level
3AS: The less HP you have, the less damage you take, up to 40 percent reduction, does not stack over 60% with 1a2. flavor tekst: Rage is one helluva anaesthetic.
4A1: Return to sender: gives all bullets AND projectiles have a 10 percent chance to ricochet back to the one that fired with 30 % damage per level ( highly OP when combined with a 4+ class mod)
4AS: Radar pulse: activating Sonic amp will send out a wave that will reveal enemies, even behind walls and invisible, and reveals them for the entire team. handy in combination with grenades. Red tekst: Bleep Bleep, Mothafacka
5A1: Boombox: killing an enemy will send out a sonic wave that trips weaker enemies and destroys projectiles in a range of 100 per level (grenade aoe type range)
6AS: Blood of Achilles: fight for your live bar will not reduce in total time no matter how often in a row you die. Flavor tekst: Who needs blood when you got swag.
Care taker:
Care taker is a rather balanced tree which increases all stats a little but also focuses on helping team mates later on.
![]()
1a1: Body of brick: reduces Explosive damage by 5% and increases health by 4%
1a2: Gives a chance for bullets to ignore element resistance 8% change each level, and increases elemental damage by 4 % per level.
2a1: We are legion: depending on how full the mag or grenade bar is, pellet count and mirv count get increased up to 4%, and RoF up to 3%. the grenades are affected by the amount of grenades you still have with you.
2aS: Supply line: all allies get a certain amount of all the heal and bullets you pick up ( about 25 percent)( includes Trans heal and Siren heal)
2A2: High quality: increases sonic damage by 6% per lvl
3a1: Keeping it steady: Increases stability by 5% and accuracy recovery by 6%
3as: Music of live: When sonic amp is active, you can revive allies by simply standing near them
3a2: Dark soul: Kill skill: killing an enemy with a crit will cause his body to collapse in pool of slag dealing slag damage to all enemies in a AoE based on the enemies size. when you have this skill, slag type enemies will always spawn Dark soul, even without crit. the pool will evaporate , and can deal up to 3 hits, damage based on level.
4a1: Spice me up: being elementaly effected will increase movement speed by 8% and damage by 6% per lvl
4as: Present for ya: meleeing an enemy while being affected by an elemental status effect will give your status element to the enemy, and refreshes the duration. flavor tekst: its the thought that counts.
5b1: Overheat: Damage increases the longer the trigger is held down (up to 15% per lvl
6bs: Under my wing: Enlargens the size of SA greatly, to a size slightly bigger than parallax shield, allowing team mates to be with you. all the effects of the shield will be applied to the allies within it, including blast coat (payback tree), music of live (will simply apply to every downed ally in the zone), sponge, the recharge boosts, and if the level cap gets increased, thermosonics (payback tree). also causes nearby foes to be thrown away when SA gets activated. Tekst: Brought some friends, jackhole!
Payback
The payback tree is the more offence-based tree, with some nice AS bonuses included
![]()
1a1: dont stop tha party: Increases speed by 6% and RoF by 4% when AS is activated.
1a2: loading up: Increases shield charge by 8% and life regen by 0.15 %
2a1: En't nobody got time fo dat: decreases shield charge delay by 8% and increases reload speed by 5% per level
2as: Blast coating: all bullets fired when in sonic amp will do additional sonic damage
2a2: fast forward: decreases the cooldown of sonic amp by 5% per level.
3a1: Super sonic: incereases projectile speed by 10% and critical damage by 4%.
3as: Next track: every enemy killed with the sonic discharge will reduce the cooldown by 5 seconds
3a2: Blown away: increases melee damage by 6% and gives a 3 % chance per level to knock a foe down (as in, flying tru the air, and lie down in the dirt for the next 3 seconds)
4a1:Whos next: Kill skill: When killing an enemy will grand your next shot 8% accuracy, 5% damage and 10% critical damage per lvl.
5a1: hyped track: when AS is active, you will regenerate 1% health per second.
6as: Thermosonics: AS augumentation: Turns the sonic coat red, giving fire damage in addition of sonic damage, and highly increases resistance against fire and non-element. also gives blast coating and sonic discharge fire damage.
some unused skill ideas
supreme rhytm: melle override: holding down melee will keep doing melee damage and will destroy buzz axes and rocks.
hyper-conductor: ricochets shock damage to enemies
Looks
As previously said, Sonik is 19-years old. when you wear his basic head, he hides away his mouth with a scarf. he, like roland and brick in BL 1 and Zer0 in BL2, wears body armor, brown % black by default. his left eye is seemingly cyborg, but is actually a high-tech combat scanner (only present in his default head model and some others). unregarding of what skin is active, the Sonic amp is silver , though the light stripes on it will take another colour. he is also hooded by default, with some long locks of hair at the sides of his face. his right hand (the one without the Sonic amp) has a fingerless glove on it, with the Hyperion logo on it, and in red letter DIE under it.
Class mods
Demigod: Smal-medium increase in both shields and health
Turtle: like the shield, grants a huge increase in shields at cost of hp
rusher: team movement speed
Guardian: team shields, and a small team damage reduction
Tank: small movement speed decrease, medium damage reduction boost
Vanguard: increases shotgun accuracy and damage
DJ: cooldown
Hitman: increases critical damage, decreases damage
Basher: a raw increase in melee damage
Gunsmith: increases pistol Rof and accuracy, in trade of reload speed
Eclips: increases slag chance and slag resistance
Angel of wrath: Increases Explosive damage
Immortal: better shield delay and health regen in trade of some recharge.
I welcome all suggestions, critics and comments, as long as they are properly powered by arguments (so please, if you hate something, don't say "i hate it" but say why, so i can improve and understand the opinion)
Type: Avenger
Playstyle: walk trough enemy hordes without giving a fck about your shields
Action Skill: Sonic Repellent
Story: Sonik is a 19-year old son of a Hyperion scientist. one day, Jack decided that his dad had outlived his use, and killed him. Sonik was caught and used for weapons testing. one day, the use of the new Sonic Repellent glove was used on him, to see if the individual would be reduced to a cloud of blood once the device got activated. This didn't happen. instead, it worked and allowed Sonik to escape, and is now on a killing spree to steal away the vault under Jacks nose, and avenge his father.
Action skill: the Sonic repellent will increase shields on a base of you levels, restoring it fully, giving it a Recharge delay of 0.1, and a extreme recharge (it will decrease over time), making the Avenger near-invincible (though still killable to extreme damage and high DoT). Sonic repellent will greatly decrease the damage taken. bumping into an enemy will damage him significantly, and most non-boss units can't even mellee attack Sonik as the damage occurs before the mellee impact. melee attack in repellent mode will send out a powerful sonic wave in a cone, throwing away, stunning, and damaging enemies significantly (about 3-4 times melee damage ( not affected by weapon boosts)). during the skill the Avenger will hold his weapon in one hand (like the gunzerker) and will hold the Sonic amp glove in front of him. If, trough means of extreme damage your shields will run out, Sonic amp will detonate, doing even more damage than sonic discharge, but in a smaller AoE
It has a 20 sec duration and 45 seconds cooldown.
The sonic amplifier: This weapon looks like an oversized metal glove, with a typical woover pad and white lines on it. on melee, instead of punching with it, he wil wave it in front of him, launching a sonic boom.
Class role: The Avenger is an tank in most builts. it is significantly better than the Gunzerking in tanking, and wereas the Gunzerker is a sword, the Avenger is a shield. the avenger can also be used as a sniper, given the good skills and class mod
Sonic damage: Sonic damage shares some traits with explosive damage, as it does more to all, except slighly less to shields and armor. instead of splash, it uses a "wave", that will travel outward over surfaces from its source, dealing damage based on how close, how big, and in the case of constructors, how many critical spots.
Quotes:
When joining game:
Orright, lets get goin
Lets give 'em some payback
Your champion has arrived
When reviving an ally
C'mon, its just a flesh wound
For the last frigin time, let me go up front
why do you actually need me to pull you straight anyway?
When being revived
Wait, what did i miss?
Damn, that happened fast.
(when getting killed by any non-enemy damage) trice damned nature
Critical kill
(when killing things with a head) Holy **** did you see that explosion?
That are some bullets best kept for your friends
Shoulda wear armor next time
(crystalisk specific) Well that refunds my bullets
Grenade toss
Pinnapple for ya
Ey you! CATCH!
Kill revive
how does that even work?
Eye for an Eye, B!TCH
Activation of AS
Give me a hug!!
Ready to soak up some damage
GERONIMO!!!!
BEHIND ME!!!!
waste your bullets on me, please
destruction/ end of AS
RUN LIKE A MTHA FCKA
TAKE COVER!!!
ahhh, already done.
sorry, party is over
Badass spotting
Big guy over here
your one mean mother f......
General combat
(when killing multiple enemies with a sniper) (boom boom of BEP) your head go boom bom bom , i use my scope to zoom, i pull the trigger and your doomed.
(When running for prolonged periods of time) why. cant. we. just . take , the damn. CAR!!!!
Level up
well fck thats convenient
took long enough
NICE!!
When finding above- blue loot
well look at you
damn, its already Christmas?
Vehicle ram
explains why i failed my drivers licence
you ass, you scratched the paint
Duel
Cmon, we already know i will win
Okay, enough with the quotes
time for the Skills
(note up front, i ran out of imagination bout half way)
The Avenger has 3 trees, namely Caretaker, Immortality and Payback
IMMORTALITY
The immortallity tree will heavily increase survival capibility, and highly increases your potential in Fight for you live.

1a1: Tools of trade: increases benefits and/or decreases cons of shield by 5% /lvl
1a2: Taking it slowly: Crouching increases stability by 6%, accuracy by 4% and damage reduction by 4%
2a1: Orchestra: Increase length by 2 seconds, and the recharge decay decreases by 2 %
2a2: Sponge: Absorbs 5 % of bullets per level, doesnt nulify damage
3a1:Fakin' focus: when not moving and in fight for your live mode, your recoil decreases by 10 % per level and your accuracy increases by 5 % per level
3AS: The less HP you have, the less damage you take, up to 40 percent reduction, does not stack over 60% with 1a2. flavor tekst: Rage is one helluva anaesthetic.
4A1: Return to sender: gives all bullets AND projectiles have a 10 percent chance to ricochet back to the one that fired with 30 % damage per level ( highly OP when combined with a 4+ class mod)
4AS: Radar pulse: activating Sonic amp will send out a wave that will reveal enemies, even behind walls and invisible, and reveals them for the entire team. handy in combination with grenades. Red tekst: Bleep Bleep, Mothafacka
5A1: Boombox: killing an enemy will send out a sonic wave that trips weaker enemies and destroys projectiles in a range of 100 per level (grenade aoe type range)
6AS: Blood of Achilles: fight for your live bar will not reduce in total time no matter how often in a row you die. Flavor tekst: Who needs blood when you got swag.
Care taker:
Care taker is a rather balanced tree which increases all stats a little but also focuses on helping team mates later on.

1a1: Body of brick: reduces Explosive damage by 5% and increases health by 4%
1a2: Gives a chance for bullets to ignore element resistance 8% change each level, and increases elemental damage by 4 % per level.
2a1: We are legion: depending on how full the mag or grenade bar is, pellet count and mirv count get increased up to 4%, and RoF up to 3%. the grenades are affected by the amount of grenades you still have with you.
2aS: Supply line: all allies get a certain amount of all the heal and bullets you pick up ( about 25 percent)( includes Trans heal and Siren heal)
2A2: High quality: increases sonic damage by 6% per lvl
3a1: Keeping it steady: Increases stability by 5% and accuracy recovery by 6%
3as: Music of live: When sonic amp is active, you can revive allies by simply standing near them
3a2: Dark soul: Kill skill: killing an enemy with a crit will cause his body to collapse in pool of slag dealing slag damage to all enemies in a AoE based on the enemies size. when you have this skill, slag type enemies will always spawn Dark soul, even without crit. the pool will evaporate , and can deal up to 3 hits, damage based on level.
4a1: Spice me up: being elementaly effected will increase movement speed by 8% and damage by 6% per lvl
4as: Present for ya: meleeing an enemy while being affected by an elemental status effect will give your status element to the enemy, and refreshes the duration. flavor tekst: its the thought that counts.
5b1: Overheat: Damage increases the longer the trigger is held down (up to 15% per lvl
6bs: Under my wing: Enlargens the size of SA greatly, to a size slightly bigger than parallax shield, allowing team mates to be with you. all the effects of the shield will be applied to the allies within it, including blast coat (payback tree), music of live (will simply apply to every downed ally in the zone), sponge, the recharge boosts, and if the level cap gets increased, thermosonics (payback tree). also causes nearby foes to be thrown away when SA gets activated. Tekst: Brought some friends, jackhole!
Payback
The payback tree is the more offence-based tree, with some nice AS bonuses included

1a1: dont stop tha party: Increases speed by 6% and RoF by 4% when AS is activated.
1a2: loading up: Increases shield charge by 8% and life regen by 0.15 %
2a1: En't nobody got time fo dat: decreases shield charge delay by 8% and increases reload speed by 5% per level
2as: Blast coating: all bullets fired when in sonic amp will do additional sonic damage
2a2: fast forward: decreases the cooldown of sonic amp by 5% per level.
3a1: Super sonic: incereases projectile speed by 10% and critical damage by 4%.
3as: Next track: every enemy killed with the sonic discharge will reduce the cooldown by 5 seconds
3a2: Blown away: increases melee damage by 6% and gives a 3 % chance per level to knock a foe down (as in, flying tru the air, and lie down in the dirt for the next 3 seconds)
4a1:Whos next: Kill skill: When killing an enemy will grand your next shot 8% accuracy, 5% damage and 10% critical damage per lvl.
5a1: hyped track: when AS is active, you will regenerate 1% health per second.
6as: Thermosonics: AS augumentation: Turns the sonic coat red, giving fire damage in addition of sonic damage, and highly increases resistance against fire and non-element. also gives blast coating and sonic discharge fire damage.
some unused skill ideas
supreme rhytm: melle override: holding down melee will keep doing melee damage and will destroy buzz axes and rocks.
hyper-conductor: ricochets shock damage to enemies
Looks
As previously said, Sonik is 19-years old. when you wear his basic head, he hides away his mouth with a scarf. he, like roland and brick in BL 1 and Zer0 in BL2, wears body armor, brown % black by default. his left eye is seemingly cyborg, but is actually a high-tech combat scanner (only present in his default head model and some others). unregarding of what skin is active, the Sonic amp is silver , though the light stripes on it will take another colour. he is also hooded by default, with some long locks of hair at the sides of his face. his right hand (the one without the Sonic amp) has a fingerless glove on it, with the Hyperion logo on it, and in red letter DIE under it.
Class mods
Demigod: Smal-medium increase in both shields and health
Turtle: like the shield, grants a huge increase in shields at cost of hp
rusher: team movement speed
Guardian: team shields, and a small team damage reduction
Tank: small movement speed decrease, medium damage reduction boost
Vanguard: increases shotgun accuracy and damage
DJ: cooldown
Hitman: increases critical damage, decreases damage
Basher: a raw increase in melee damage
Gunsmith: increases pistol Rof and accuracy, in trade of reload speed
Eclips: increases slag chance and slag resistance
Angel of wrath: Increases Explosive damage
Immortal: better shield delay and health regen in trade of some recharge.
I welcome all suggestions, critics and comments, as long as they are properly powered by arguments (so please, if you hate something, don't say "i hate it" but say why, so i can improve and understand the opinion)