I'm fairly new to this, but figured I'd have a go. Michael is an android who specialises in shock weaponry and can create a clone of himself.
Action skill: Clone Michael
- Digistructs an AI-controlled clone of Michael with identical gear to what Michael is using, including ammo reserves, shield and class mod. 'Clone Michael' will start with whatever gun Michael is using at the time and will only swap if and when he runs out of ammo. Duration 20 seconds, cooldown 50 seconds.
Machinist skill tree: Focuses on action skill, including reduced cooldown and boosting clone's support abilities. Gamechanger: the ability to transfer Michael's consciousness between his body and the clone (effectively switch control between the two). Cannot be used if Michael is in FFYL.
Voltage skill tree: Focuses on Michael's use of shock weaponry. Also includes bonuses to shields. Gamechanger: shields recharge when hit by an electrical attack, including shock DoT.
Weaponised skill tree: Focuses on Michael's abilities in combat, including reload speed, accuracy and gun damage. Gamechanger: the clone becomes susceptible to friendly fire. Any damage dealt to the clone by any player heals them for that amount.
Let me know what you think!
Action skill: Clone Michael
- Digistructs an AI-controlled clone of Michael with identical gear to what Michael is using, including ammo reserves, shield and class mod. 'Clone Michael' will start with whatever gun Michael is using at the time and will only swap if and when he runs out of ammo. Duration 20 seconds, cooldown 50 seconds.
Machinist skill tree: Focuses on action skill, including reduced cooldown and boosting clone's support abilities. Gamechanger: the ability to transfer Michael's consciousness between his body and the clone (effectively switch control between the two). Cannot be used if Michael is in FFYL.
Voltage skill tree: Focuses on Michael's use of shock weaponry. Also includes bonuses to shields. Gamechanger: shields recharge when hit by an electrical attack, including shock DoT.
Weaponised skill tree: Focuses on Michael's abilities in combat, including reload speed, accuracy and gun damage. Gamechanger: the clone becomes susceptible to friendly fire. Any damage dealt to the clone by any player heals them for that amount.
Let me know what you think!