Quantcast
Channel: The Gearbox Software Forums - Art & Fiction
Viewing all articles
Browse latest Browse all 1143

C4R-13R (raid boss idea)

$
0
0
I've mentioned this a few times, but what the hell, how about a thread write-up, because it's halftime and I need to kill a few minutes.


C4R-13R

and his partner, TOP GUN

One of Hyperion's more ambitious units, the C4R-13R is a planet-side counterpart to the Hyperion Moon Base. It is a fortress, a staging area, and a massive transportation unit. Approaching the C4R-13R is impossible -- it is surrounded by turrets, airborne patrol units, engineering defenders, walls, towers, mobile support units -- you name it -- not to mention a goddamn ocean. This is a floating castle!

It is the strongest single point of Hyperion's presence on Pandora. It'll be impossible to drive them off-planet without first defeating their greatest warrior -- and it's impossible to get to him.


...Well, almost impossible. There is one point of entry that is relatively undefended. All you have to do is blast into outer space; storm Hyperion's ultimate 'high ground,' the flying Moon Base; battle through unending waves of digistructed loaders; circumvent the production facilities; hijack the moonbase's Lunar Drop system; and deliver yourself directly onto the Carrier's deck by lunar supply beacon.

Simple, right? Except not at all....


PHASE ONE: THE LANDING

MOONSHOT BLITZ! This time, you've got the upper hand. Storm the C4R-13R's deck and clear off the support personnel operating there. Battle Loaders, engineers, and small turrets.

A few seconds after you land, the C4R-13R will begin launching its defenses -- more loaders, personnel, and turrets.


PHASE TWO: THE TOP GUN

The bohemoth awakens; the C4R-13R brings laser defenses online, and begins attacking the party with powerful single-target hits (on par with one of the LOLNOVA attacks of other bosses, but only affecting a single player; blockable by cover).

At the same time, air defenses begin launching from the deck, including an Elite Jet Loader squad, lead by the super-badass 'TOP GUN,' a boss in his own rite. TOP GUN will attack from the air, from all angles, with missile barrages and heavy laser-targeted bombs. When the player gets 'Too close for missiles,' he'll switch to a powerful Gatling Gun attack. When TOP GUN is heavily damaged, he'll land on the deck and summon surveyors for repairs until he is defeated.


PHASE THREE: THE DANGER ZONE

After losing TOP GUN, the C4R-13R will go into final phase, revealing a robotic head and several massive 'Power Loader'-esque bladed arms. The arms can be eliminated by hitting critical points; the C4R-13R's head will fire energy blasts (slow-hand-esque orbs with splash damage) and all defense systems (lasers, turrets, towers, additional loaders, surveyors, engineers) and active POWER arms will attempt to attack players or defend the vulnerable points by deflecting bullets.

The C4R-13R's 'face' can be blown away with enough damage, exposing a vulnerable power core that takes Critical damage. The core must be punished until the Carrier is defeated.




TREASURE!

The C4R-13R does not 'drop' anything, per se; however, once defeated, players may enter the Bridge and loot several big chests. Chests drop-chances are correlated to the number of active players in the lobby -- with four players the odds of getting e-techs and legendary weapons is fairly high (relatively speaking -- maybe slightly more generous than Pete, but only with a full party). Chests can still drop legendary weapons for solo players, they just don't get the maximized odds of a full party (this isn't meant as a penalty against solo players, but more like throwing a bone to co-op players who otherwise have to divvy up the loot). Kicking players after the encounter begins eliminates this bonus chance.

Viewing all articles
Browse latest Browse all 1143

Trending Articles