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Destroying the Core: A Boss Concept

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This is a boss concept that I designed.

It is NOT polished and has a distinct lack of numerical values for this early build phase.

Currently the battle is specifically ordered but could be easily tweaked to randomize it.


Layout:

Circular arena. (P) Pillars/Platforms surrounding the center at (D) Distance, numbered from 1 to P: clockwise.

Platforms are 10% lower than player max jump height and spaced 90% of max player jump distance apart.

Platforms covered and rendered unusable by laser columns except when the arena floods.


Arena Flooding:

10 seconds before the arena floods the laser columns deactivate.

Entire map fills with lethal liquid to a level equal to 87% player max jump height. Kills in 3 seconds.

1 player, now located on top of a numbered platform, is chosen at random and the mortar assault begins.
(Chosen player can be a decoy provided it is located on top of a platform)


Mortar Assault:

Launched at chosen player and the two numbered platforms preceeding him. Player location (L), L-1, and L-2.

Denoted by standard targeting circles. Down time of 5 seconds before launch, 10 before impact

Mortar assaults will proceed to "chase" chosen player in this fashion to L+P-3 (the safe zone, S) at a speed
equivalent to 90% max player sprint speed.

Weak point will be exposed to S 5 seconds after initial impact. Closes 5 seconds after final mortar strike.
Damage to this area amplified by 200%

Laser columns will reactivate 10 seconds after final mortar strike causing instant death.

Inner-ring nova will trigger 3 times (Guaranteed player death if caught by all 3) Nova range = D


Outer Ring:

Standard damage can be dealt from here. Inner-ring nova will trigger every 10 seconds

Upon reactivation of laser columns, enemies will spawn in the outer ring (Types to be determined)

50 seconds after enemies spawn an alarm will sound.

10 seconds after the alarm sounds the final Inner-ring nova will trigger and a laser grid will appear between
the arena edge and every pillar leaving lanes equal to pillar gap width.

Laser grid kills players in 3 seconds.

Large missiles will appear in these lanes as well as 1 surveyor per missile providing a reflective shield.


Missiles:

Will appear starting at the gap between L and L+1. 1 per lane. Clockwise. 2 seconds between missiles.

Will move in a straight line towards the core and will strike it 30 seconds after launch.

After the destruction of the surveyor, missiles can be "charged" with damage by the players. (Immune to melee)
Charged damage is amplified by 500% and is applied to the core on impact.

Standard (uncharged) missile damage to core is 1 million.

Will leave a trail of fire so the Outer Ring remains inaccessible.


Surveyors:

Upon reaching the core, will heal it. (Method undecided. Either %HP/Sec or 1 time %HP)

Will attack a player every 5 seconds after spawning until reaching the core.


Inner Ring:

Phase begins 10 seconds after the last missile strike (or the last surveyor is destroyed if they heal %HP/Sec)

2 Laser beams will be emitted by the core along the floor. 1 pointing at L and the other 180 degrees from it.

The core will spin. These lasers do MASSIVE damage but can be avoided by jumping (Think jump-rope)

Cannot be outrun by standard player sprint speed. All damage during this phase is amplified by 150%

Lasts 30 seconds

A wave of EXP Loaders or another suicidal enemy type will spawn.

15 seconds after this wave the laser columns will deactivate.

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