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Class Idea-Hunter

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Ok I'm not going to go into much detail(I'm on an I pad) but this is how I would actually do a hunter class. Only gonna do game changers and six rounds.

Action skill-Archery.
Pull out a bow for 45 seconds (c/d 60) the bow does 1500 damage times your level and shots like a one shot sniper rifle.
It regens during the skill like gunzerking
Tree one:Tamer
Game changer. At one with the hunt: gain 5% more damage for every enemy you kill of the same type. Kill a loader then kill another 5% and add for every other loader.

Tier 6: how to train your bandit: while holding your bow if you Melee an enemy they automatically follow you and kill anything that attacks you.


Tree 2 hunter.

Game changer: do it for fun. If you hit an enemy that already shot you you do double the damage.

Tier 6. Apollo with lead.
Every bullet that you shoots automatically pulls towards the nearest enemy.



Tree 3.pack leader:

Game changer: half & half: half the damage you do on every shot does that much healing

Tier 6: Odysseus : every time some one downs you gain a token ( can't think of name) and those tokens give you one insta revive for your self or another.
(Automatically uses them so no choice in the matter.)

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