Because my original classes are now being used in a web series we are shooting soon Ive decided to create some new classes for bl2, it will be a little different this time
First, this list will be finished, unlike the last one
Second, if I can get a team together I will see about actually getting these into the game (via mods)
The whole shebang though /new voice over/models/heads/echo sect .
Third, the skill trees will be delivered via pics this time
Fourth, each class will have two or more concepts that can be voted on
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Ok heres what weve got so far
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Sky- raid runner, action skill- bolt (a quick airborne dash that can be upgraded with skills), melee knee, skill trees based around, avoiding damage and even combat (in a fun way), jump in jump out spray and pray, and zipping around the battlefield with her action skill, inspiration- jet set radio, deckers from saints row 3, and miss r. dash
Johan- bombateer, action skill- the Johan special (a big homemade explosive (it starts out as a bowling ball with a fuse)), melee- a mace like spiked stick grenade (he has a skill that makes this stick into enemies and explode), skill trees based around, camping and flushing out the enemy, pure explosive chaos, and directed tactical strikes, inspiration- jawas, the re4 merchant, and the bomb guy from Atlantis
Djanni (Johnny)- diginaught, action skill transallegantize (scan enemies using digistruct to summon them on your side later), melee- a digistructed bladed glove, skill trees based around, focused single target combat, turning foes into friends, target info (hud stuff like exact hp, resistances, gun info ect ),inspiration fullmetal alchemist, Dr who, Hinduism
Padre- driver, action skill- rocinante (summon a small unique drivable vehicle until you run out of gas or ammo), melee piston, skill trees based around, driving, sabotage, and buffing (also the skills in the trees tell a meta-story about the character as they are picked)
First, this list will be finished, unlike the last one
Second, if I can get a team together I will see about actually getting these into the game (via mods)
The whole shebang though /new voice over/models/heads/echo sect .
Third, the skill trees will be delivered via pics this time
Fourth, each class will have two or more concepts that can be voted on
-------------------------------------------------------------------------------------------------------------------------------------
Ok heres what weve got so far
--------------
Sky- raid runner, action skill- bolt (a quick airborne dash that can be upgraded with skills), melee knee, skill trees based around, avoiding damage and even combat (in a fun way), jump in jump out spray and pray, and zipping around the battlefield with her action skill, inspiration- jet set radio, deckers from saints row 3, and miss r. dash
Johan- bombateer, action skill- the Johan special (a big homemade explosive (it starts out as a bowling ball with a fuse)), melee- a mace like spiked stick grenade (he has a skill that makes this stick into enemies and explode), skill trees based around, camping and flushing out the enemy, pure explosive chaos, and directed tactical strikes, inspiration- jawas, the re4 merchant, and the bomb guy from Atlantis
Djanni (Johnny)- diginaught, action skill transallegantize (scan enemies using digistruct to summon them on your side later), melee- a digistructed bladed glove, skill trees based around, focused single target combat, turning foes into friends, target info (hud stuff like exact hp, resistances, gun info ect ),inspiration fullmetal alchemist, Dr who, Hinduism
Padre- driver, action skill- rocinante (summon a small unique drivable vehicle until you run out of gas or ammo), melee piston, skill trees based around, driving, sabotage, and buffing (also the skills in the trees tell a meta-story about the character as they are picked)