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Class concept: Lance the Wereskag

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Well, I said I was gonna do it, so here it is! A wereskag class. Tell me if its OP or anything.

Borderlands character concept
Lance the wereskag

Weapon proficiencies: pistols, smg's, shotguns

Special skill: you turn into an unbound and unkempt wereskag! While a wereskag, you take 75% reduced damage, gain movement speed bonuses, gain 200% melee damage, gain health from killing enemies, and move on all fours while sprinting (using the sprint button). You take bonus damage from fire (+25%). 60 second duration, 2 minute cooldown.



Skill tree 1-Throw the ball (Range killing and gun damage)

Pistol whipper: increases pistol fire rate, damage, reload speed. +5% for each point (5 point skill)

Corporate killer: increases smg fire rate, damage, accuracy. +5% for each point (5 point skill)

Shotgun delivery: decreases shotgun spread, improves magazine size and fire rate. +5% for each point (5 point skill)

Lethal lothario: increases accuracy and critical damage with all weapons. +10% for each point (5 point skill)

Arms dealer: increases magazine size and damage for all weapons. +10% for each point (5 point skill)

Dual nature: killing an enemy while a wereskag boosts all weapon stats by 5%, killing an enemy with a weapon after using skill reduces cooldown rate by 5 seconds. Ability only stacks 3 times. (1 point skill)

Hungry like the skag: damage taken while human adds to duration of skill by 0.5% for each point. Stacks up to 100. (5 point skill)

Abusive animal: damage done while human and wereskag adds to overall gun damage by 0.5 percent for each point. Stacks up to 100. (5 point skill)

Cant keep a good skag down!: While you're downed in combat, for each skill point you gain +15% damage to all weapons. (5 point skill)

Ferocious stomper: After getting a kill streak of 3 or more enemies, you gain +100% critical damage. Skill lasts for 15 seconds. (1 point skill)

Fetch: you can throw grenades at longer distances, and for each skill point gain +15% splash damage for grenades and weapons that do splash damage. Also, upon getting a second wind you have a 2% chance to drop an explosive bone. This bone does no damage to you or allies, and is only dropped if enemies are nearby. (5 point skill)

Hound of war: getting a kill while human grants +100% bonus damage to melee as a wereskag, getting a kill while a wereskag grants +200% critical hit damage to all weapons after the skill ends. Trait does not stack, and lasts 15 seconds. (1 point skill)



Skill tree 2-Vital beast (Health and damage reduction)

Bleeding heart: you now have health regeneration at the rate of 0.8% per second, improved by 0.8% for each point invested. (5 point skill)

Chew toy buff: as a human, non elemental damage is reduced by 2% for each point invested. (5 point skill)

Friendly fire: bullets from enemies have a small chance to be converted into shield capacity. 0.5% chance for each point. (5 point skill)

Heart healthy: gain 5% bonus health per point. (5 point skill)

Armored skag: gain 5% bonus shield capacity and recharge rate for each point. (5 point skill)

Man's best friend: after transforming you have a random chance to summon a rabid skag ally, any damage done by temporary companion returns to you as health at a rate of 0.2%, health rate is increased by 0.2% per skill point. Also, skag ally has a 50% chance to be hostile to character players.(5 point skill)

Trans-fusion: as a wereskag, once your health reaches below 50% you automatically regain all lost health, and take a small percent of health from nearby enemies (0.2%) as bonus health. This ability only occurs once per transformation. (1 point skill)

Bullets of life?: while health is critical, the last bullet in your current weapon magazine is transformed into 10% health for each point invested. (5 point skill)

Blood hound: while a wereskag, enemies are highlighted in red, pressing LB while using your skill shoots an explosive glob of spit which continuously detonates until you or the target are dead. (1 point skill)

Old yeller: while in ffyl, you have a random chance to get a free second wind. 0.1% chance per skill point. (5 point skill)

Ruh roh!: After using your skill, you have a 0.8% chance per point to instantly regenerate it, and gain double the health and shield capacity. (5 point skill)

Beast of london: Every time you change into a wereskag, you mutate into a badass slag wereskag. You can do slag melee damage, and holding RB charges a special attack that shoots a slag beam and 2 homing slag orbs that do a large radius of splash damage. must charge for at least 2 seconds. (1 point skill)



Skill tree 3-From Hell (Wereskag augmentation)

Transformer: Shield capacity, recharge rate, and recharge delay are improved by 0.8% per skill point. (5 point skill)

Circle of life: Health capacity and health regen rate are increased by 0.8% per skill point. (5 point skill)

Bury the bone: This ability augments your grenades, instead of throwing grenades, you throw the skulls of your victims. Each skull does random elemental damage, and skulls regenerate 1 per every 5 seconds. (1 point skill)

Fire Dog rescue: For every kill you gain as a wereskag, you get 10% fire and elemental resistance per skill point. this ability lasts for 15 seconds, and stacks 100 times. (5 point skill)

Fear the pack: Skags are no longer hostile to you unless attacked, and will come to your aid in battle. Also, after getting a kill as a human or wereskag, you have a 0.5 chance per skill point to spawn 2 temporary skag companions of varying types, does not stack. (5 point skill)

Hot diggety dawg!: Gives overall 5% damage resistance to fire per skill point. (5 point skill)

Unhinged beast: Reduces cooldown rate of skill by 30 seconds, also boosts skill by 15 seconds. (1 point skill)

Caustic serpent: Melee attacks now do 0.8% corrosive damage per point invested. (5 point skill)

Rapid lightning: Melee attacks now do 0.8% corrosive damage per point invested. (5 point skill)

Rabid: You can now go wereskag while in ffyl mode. Scoring a second wind give you 500% melee damage for 5 seconds, does not stack. (1 point skill)

Infectious beast: Killing an enemy has a 0.5% chance per skill point to bring them back as an allied wereskag. If those allies are killed by an enemy, their health returns to you as 200% bonus health, and 200% melee damage. Does not work on bosses. (5 point skill)

Hellhound: Every time you transform into a wereskag you mutate into a badass fire wereskag. At this time, you are constantly doing fire and explosive nova damage, and gain fire and explosive melee damage. If you have beast of london, you have a 50% chance to turn into either a fire or slag badass wereskag. (1 point skill)

I'll edit it later to make it more comprehensive.

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