Well, since there's just one DLC left, maybe they'll release a new character. This one, perhaps?
Class Name: Citadel
Character Name: Malcolm
Basic Class Description: Gunzerker but defensive, with a focus on explosive damage
Class Look: Bulky riot gear. White paint is spread all over the armor, but due to constant fighting, the original red color of his armor can be seen on certain spots. The visor to the helmet is completely gone, revealing two bright blues eyes, haunted by past tragedies. Carried on the back is a riot shield, with the material of the shield clear as glass, and a small version of the Atlas sword symbol is right in the middle of the shield.
Basic Background: After the collapse of Atlas, the Crimson Lance spread all over Pandora, lost & confused as to what their cause is. One particular member, Malcolm, haunted by the actions of the past, decides to shed the skin of his old self, and become a new hero for Pandora. Unfortunately, Handsome Jack appreciated Malcolms perchance for calculated bloodshed, and has been hunting him down to acquire him as his personal bodyguard...or just someone new to mess with.
Main Skill: Riot Mode
- Malcolm takes the riot shield off of his back, and holds it with his left arm. He also holds whatever gun hes using in his right hand, and becomes a defensive machine. Melee damage & ranged damage is increased by 300%. In addition, any damage Malcolm takes is reduced by 25%. However, the weight of holding both the riot shield & gun is detrimental to the characters movement speed, reducing it by 50%.
Cool down for Riot Mode is 90 seconds, and you cant aim during Riot Mode. Riot Mode lasts 30 seconds.
Skill Tree 1: Spec Ops (Defensive/Team Skills)
1) Lend a Hand (Levels: 5): When in Riot Mode, any ally near you gains a 2% bonus to health (at the maximum level, When in Riot Mode, any ally near you gains a 10% bonus to health)
2) Sharing Batteries (Levels: 5): When in Riot Mode, any ally near you gains a 2% bonus to shields (at the maximum level, When in Riot Mode, any ally near you gains a 10% bonus to shields)
3) Ballistic Vest (Levels: 5): Projectiles have a 5% chance to bounce off you & hit nearby targets (At the maximum level, Projectiles have a 25% chance to bounce off you & hit nearby targets)
4) Slag Tested (Levels: 5): Duration of slag effects are decreased by 2% (At the maximum level, duration of slag effects are decreased by 10%)
5) One for All (Levels: 5): When you are downed, each ally gains a 3% bonus to movement speed & accuracy (At the maximum level, each ally gains a 15% bonus to movement speed & accuracy when you are downed)
6) Boomerang Shield (Levels: 1): You gain a alternative attack. Press V (or whatever button on controllers) to throw your shield at a target, dealing 200% damage & stunning them. If you killed a target with a critical hit & Riot Mode is cooling down, its instantly recharged. This attack can only be done once every 60 seconds.
7) Healing on Wings (Levels: 5): Press V (or whatever button on controllers) to throw a health vial at target ally that heals 10% (at the maximum level, thrown health vials heal 50%). This can only be done once every 60 seconds.
8) Long Distance Energy (Levels: 5): Press V (or whatever button on controllers) to throw a shield booster at target ally that regenerates 10% (at the maximum level, thrown shield boosters regenerate 50%). This can only be done once every 60 seconds.
9) Chemically-Treated Armor (Levels: 1): Fire, shock, & corrosive durations are reduced by 50%. Explosions push you back 50% less.
10) All for One (Levels: 5): When an ally is downed, you gain a 10% bonus to health & magazine capacity (At the maximum level, you gain a 50% bonus to health & magazine capacity when an ally is downed)
11) Eyes on Target (Levels: 1): You may now aim during Riot Mode. As long as youre aiming during Riot Mode, you have 100% accuracy, and you can reload while aiming.
Skill Tree 2: Ordinance (Explosive Damage Skills)
1) Cheaper Explosives (Levels: 5): Grenade, Rockets, Rocket Launchers, and weapons that deal explosive damage cost 2% less (At the maximum level, Grenade, Rockets, Rocket Launchers, and weapons that deal explosive damage cost 10% less)
2) Harriers Luck (Levels: 5): Chance to find Rocket Launchers & weapons that deal explosive damage is increased by 2% (At the maximum level, the chance to find Rocket Launchers & weapons that deal explosive damage is increased by 10%)
3) Special Delivery (Levels: 5): Any non-longbow grenades you throw have a 5% chance to be a longbow grenade (At the maximum level, any non-longbow grenades you throw have a 25% chance to be a longbow grenade)
4) Salvo (Levels: 5): Rocket Launchers you use shoot have a 10% chance to fire 1 extra rocket that doesnt expend extra ammo (at the maximum level, Rocket Launchers you use shoot have a 50% chance to fire 1 extra rocket that doesnt expend extra ammo).
5) Torgues Luck (Levels: 5): Chance for enemies to drop rocket launcher ammo is increased by 5% (at the maximum level, the chance for enemies to drop rocket launcher ammo is increased by 25% )
6) Blast Shield (Levels: 1): Your melee attacks during Riot Mode deal explosive damage. Enemies that attack you in melee take explosive damage (The damage is equal to what they dealt).
7) Upgraded Explosives (Levels: 5): The blast radius of non-rocket launcher weapons that deal explosive weapons increases by 10% (at the maximum level, the blast radius of non-rocket launcher weapons that deal explosive weapons increases by 50%)
8) Tracer Rounds (Levels: 5): Explosive attacks have a 10% chance to ignite enemies (at the maximum level, explosive attacks have a 50% chance to ignite enemies).
9) Ingenious Rocketry (Levels: 1): When you fire a rocket launcher or weapon that deals explosive damage, theres a 25% chance that you wont expend ammo.
10) Spare Room (Levels: 5): You hold 2 extra grenades & rockets (at the maximum level, you hold 10 extra grenades & rockets).
11) Nuke Jump (Levels: 1): If you aim a rocket launcher at your feet, the explosive radius is increased x10, and the damage is tripled. On top of that, you are launched right into the air, and any target you deal damage to while youre in the air, they take double. This can only be done once every 2 minutes.
Skill Tree 3: Riot Control (Riot Mode Skills)
1) Stop in their Tracks (Levels: 5): If you hit a vehicle during Riot Mode, theres a 10% chance youll stun them (at the maximum level, if you hit a vehicle during Riot Mode, theres a 50% chance youll stun them )
2) Signal Light (Levels: 5): When you hit an enemy during Riot Mode, a light appears above. Anyone, including the player, that attacks the target, they take 2% extra damage (at the maximum level, When you hit an enemy during Riot Mode, a light appears above. Anyone, including the player, that attacks the target, they take 10% extra damage).
3) Increased Control (Levels: 5): Duration of Riot Mode is increased by 6 seconds (at the maximum level, duration of Riot Mode is increased by 30 seconds )
4) Aura of the Rook (Levels: 5): During Riot Mode, you generate a aura thats 50 meters, centered on you. Any ally in range of the aura takes -2% less damage (at the maximum level, Any ally in range of the aura takes -10% less damage)
5) Quicksilver (Levels: 5): The time it takes to switch weapons during Riot Mode is decreased by 1 second (at the maximum level, the time it takes to switch weapons during Riot Mode is decreased by 5 seconds).
6) Resource Gathering (Levels: 1): When you kill with a critical hit during Riot Mode, the enemy drops double the amount of cash (If they drop cash).
7) Behind Cover (Levels: 5): When in Riot Mode, reload time is decreased by 1 second (at the maximum level, reload time is decreased by 5 seconds).
8) Pinpoint (Levels: 5): Enemies killed in Riot Mode reduce the cooldown by 1 second (at the maximum level, Enemies killed in Riot Mode reduce the cooldown by 3 seconds).
9) Stand at Attention (Levels: 1): If you kill an enemy with a critical hit while Riot Mode is cooling down, theres a 5% chance that it will renew immediately.
10) Flexibility (Levels: 5): The movement penalty during Riot Mode is reduced by -5% (at the maximum level, the character moves at 75% normal speed instead of 50%)
11) Over Here! (Levels: 1): When you hit an enemy during Riot Mode, enemies attack you instead of prior targets. Enemies that attack you in this manner take double damage from all sources you control.
Class Name: Citadel
Character Name: Malcolm
Basic Class Description: Gunzerker but defensive, with a focus on explosive damage
Class Look: Bulky riot gear. White paint is spread all over the armor, but due to constant fighting, the original red color of his armor can be seen on certain spots. The visor to the helmet is completely gone, revealing two bright blues eyes, haunted by past tragedies. Carried on the back is a riot shield, with the material of the shield clear as glass, and a small version of the Atlas sword symbol is right in the middle of the shield.
Basic Background: After the collapse of Atlas, the Crimson Lance spread all over Pandora, lost & confused as to what their cause is. One particular member, Malcolm, haunted by the actions of the past, decides to shed the skin of his old self, and become a new hero for Pandora. Unfortunately, Handsome Jack appreciated Malcolms perchance for calculated bloodshed, and has been hunting him down to acquire him as his personal bodyguard...or just someone new to mess with.
Main Skill: Riot Mode
- Malcolm takes the riot shield off of his back, and holds it with his left arm. He also holds whatever gun hes using in his right hand, and becomes a defensive machine. Melee damage & ranged damage is increased by 300%. In addition, any damage Malcolm takes is reduced by 25%. However, the weight of holding both the riot shield & gun is detrimental to the characters movement speed, reducing it by 50%.
Cool down for Riot Mode is 90 seconds, and you cant aim during Riot Mode. Riot Mode lasts 30 seconds.
Skill Tree 1: Spec Ops (Defensive/Team Skills)
1) Lend a Hand (Levels: 5): When in Riot Mode, any ally near you gains a 2% bonus to health (at the maximum level, When in Riot Mode, any ally near you gains a 10% bonus to health)
2) Sharing Batteries (Levels: 5): When in Riot Mode, any ally near you gains a 2% bonus to shields (at the maximum level, When in Riot Mode, any ally near you gains a 10% bonus to shields)
3) Ballistic Vest (Levels: 5): Projectiles have a 5% chance to bounce off you & hit nearby targets (At the maximum level, Projectiles have a 25% chance to bounce off you & hit nearby targets)
4) Slag Tested (Levels: 5): Duration of slag effects are decreased by 2% (At the maximum level, duration of slag effects are decreased by 10%)
5) One for All (Levels: 5): When you are downed, each ally gains a 3% bonus to movement speed & accuracy (At the maximum level, each ally gains a 15% bonus to movement speed & accuracy when you are downed)
6) Boomerang Shield (Levels: 1): You gain a alternative attack. Press V (or whatever button on controllers) to throw your shield at a target, dealing 200% damage & stunning them. If you killed a target with a critical hit & Riot Mode is cooling down, its instantly recharged. This attack can only be done once every 60 seconds.
7) Healing on Wings (Levels: 5): Press V (or whatever button on controllers) to throw a health vial at target ally that heals 10% (at the maximum level, thrown health vials heal 50%). This can only be done once every 60 seconds.
8) Long Distance Energy (Levels: 5): Press V (or whatever button on controllers) to throw a shield booster at target ally that regenerates 10% (at the maximum level, thrown shield boosters regenerate 50%). This can only be done once every 60 seconds.
9) Chemically-Treated Armor (Levels: 1): Fire, shock, & corrosive durations are reduced by 50%. Explosions push you back 50% less.
10) All for One (Levels: 5): When an ally is downed, you gain a 10% bonus to health & magazine capacity (At the maximum level, you gain a 50% bonus to health & magazine capacity when an ally is downed)
11) Eyes on Target (Levels: 1): You may now aim during Riot Mode. As long as youre aiming during Riot Mode, you have 100% accuracy, and you can reload while aiming.
Skill Tree 2: Ordinance (Explosive Damage Skills)
1) Cheaper Explosives (Levels: 5): Grenade, Rockets, Rocket Launchers, and weapons that deal explosive damage cost 2% less (At the maximum level, Grenade, Rockets, Rocket Launchers, and weapons that deal explosive damage cost 10% less)
2) Harriers Luck (Levels: 5): Chance to find Rocket Launchers & weapons that deal explosive damage is increased by 2% (At the maximum level, the chance to find Rocket Launchers & weapons that deal explosive damage is increased by 10%)
3) Special Delivery (Levels: 5): Any non-longbow grenades you throw have a 5% chance to be a longbow grenade (At the maximum level, any non-longbow grenades you throw have a 25% chance to be a longbow grenade)
4) Salvo (Levels: 5): Rocket Launchers you use shoot have a 10% chance to fire 1 extra rocket that doesnt expend extra ammo (at the maximum level, Rocket Launchers you use shoot have a 50% chance to fire 1 extra rocket that doesnt expend extra ammo).
5) Torgues Luck (Levels: 5): Chance for enemies to drop rocket launcher ammo is increased by 5% (at the maximum level, the chance for enemies to drop rocket launcher ammo is increased by 25% )
6) Blast Shield (Levels: 1): Your melee attacks during Riot Mode deal explosive damage. Enemies that attack you in melee take explosive damage (The damage is equal to what they dealt).
7) Upgraded Explosives (Levels: 5): The blast radius of non-rocket launcher weapons that deal explosive weapons increases by 10% (at the maximum level, the blast radius of non-rocket launcher weapons that deal explosive weapons increases by 50%)
8) Tracer Rounds (Levels: 5): Explosive attacks have a 10% chance to ignite enemies (at the maximum level, explosive attacks have a 50% chance to ignite enemies).
9) Ingenious Rocketry (Levels: 1): When you fire a rocket launcher or weapon that deals explosive damage, theres a 25% chance that you wont expend ammo.
10) Spare Room (Levels: 5): You hold 2 extra grenades & rockets (at the maximum level, you hold 10 extra grenades & rockets).
11) Nuke Jump (Levels: 1): If you aim a rocket launcher at your feet, the explosive radius is increased x10, and the damage is tripled. On top of that, you are launched right into the air, and any target you deal damage to while youre in the air, they take double. This can only be done once every 2 minutes.
Skill Tree 3: Riot Control (Riot Mode Skills)
1) Stop in their Tracks (Levels: 5): If you hit a vehicle during Riot Mode, theres a 10% chance youll stun them (at the maximum level, if you hit a vehicle during Riot Mode, theres a 50% chance youll stun them )
2) Signal Light (Levels: 5): When you hit an enemy during Riot Mode, a light appears above. Anyone, including the player, that attacks the target, they take 2% extra damage (at the maximum level, When you hit an enemy during Riot Mode, a light appears above. Anyone, including the player, that attacks the target, they take 10% extra damage).
3) Increased Control (Levels: 5): Duration of Riot Mode is increased by 6 seconds (at the maximum level, duration of Riot Mode is increased by 30 seconds )
4) Aura of the Rook (Levels: 5): During Riot Mode, you generate a aura thats 50 meters, centered on you. Any ally in range of the aura takes -2% less damage (at the maximum level, Any ally in range of the aura takes -10% less damage)
5) Quicksilver (Levels: 5): The time it takes to switch weapons during Riot Mode is decreased by 1 second (at the maximum level, the time it takes to switch weapons during Riot Mode is decreased by 5 seconds).
6) Resource Gathering (Levels: 1): When you kill with a critical hit during Riot Mode, the enemy drops double the amount of cash (If they drop cash).
7) Behind Cover (Levels: 5): When in Riot Mode, reload time is decreased by 1 second (at the maximum level, reload time is decreased by 5 seconds).
8) Pinpoint (Levels: 5): Enemies killed in Riot Mode reduce the cooldown by 1 second (at the maximum level, Enemies killed in Riot Mode reduce the cooldown by 3 seconds).
9) Stand at Attention (Levels: 1): If you kill an enemy with a critical hit while Riot Mode is cooling down, theres a 5% chance that it will renew immediately.
10) Flexibility (Levels: 5): The movement penalty during Riot Mode is reduced by -5% (at the maximum level, the character moves at 75% normal speed instead of 50%)
11) Over Here! (Levels: 1): When you hit an enemy during Riot Mode, enemies attack you instead of prior targets. Enemies that attack you in this manner take double damage from all sources you control.